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authorn0n4m3 <none@none>2009-12-19 17:58:45 +0100
committern0n4m3 <none@none>2009-12-19 17:58:45 +0100
commitef2cbee517417814d2f5fe5afb4148fb8804b4b2 (patch)
tree6fb1d2eefe156d62ee4d23c4d17384cf79492630 /src/game/Object.h
parent57bdbdc0ca8e867520de9927389edb703a04c43a (diff)
Avoid not needed too oftent send update data, cleanups. by SilverIce
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 93cf0d40e85..e3c8ee33399 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -160,12 +160,11 @@ class TRINITY_DLL_SPEC Object
bool isType(uint16 mask) const { return (mask & m_objectType); }
virtual void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
- void SendUpdateToPlayer(Player* player);
+ void SendCreateUpdateToPlayer(Player* player);
void BuildValuesUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
void BuildOutOfRangeUpdateBlock( UpdateData *data ) const;
void BuildMovementUpdateBlock( UpdateData * data, uint32 flags = 0 ) const;
- void BuildUpdate(UpdateDataMapType &);
virtual void DestroyForPlayer( Player *target, bool anim = false ) const;
@@ -307,7 +306,6 @@ class TRINITY_DLL_SPEC Object
}
void ClearUpdateMask(bool remove);
- void SendUpdateObjectToAllExcept(Player* exceptPlayer);
bool LoadValues(const char* data);