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authormegamage <none@none>2009-03-23 20:13:37 -0600
committermegamage <none@none>2009-03-23 20:13:37 -0600
commitf18a9c916d23c96c013f702aaec6b2c539ceb273 (patch)
tree9e1858c39f31538d2fa0c101d4b3911c811e822a /src/game/Object.h
parentdcb08352e7420b6a1277dfa5de359d2f19651cd9 (diff)
*Fix some crashes possibly related to vehicles.
*Fix a bug that client crashes when seer is far away from caster. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index b42fb9c4be7..f40b05f351b 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -215,6 +215,9 @@ class TRINITY_DLL_SPEC Object
void SetStatFloatValue( uint16 index, float value);
void SetStatInt32Value( uint16 index, int32 value);
+ bool AddUInt64Value( uint16 index, const uint64 &value );
+ bool RemoveUInt64Value( uint16 index, const uint64 &value );
+
void ApplyModUInt32Value(uint16 index, int32 val, bool apply);
void ApplyModInt32Value(uint16 index, int32 val, bool apply);
void ApplyModUInt64Value(uint16 index, int32 val, bool apply);