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authorKingPin <none@none>2008-11-10 06:53:00 -0600
committerKingPin <none@none>2008-11-10 06:53:00 -0600
commit09280b0091474b58d43daf42c0f3d99f86e6ec25 (patch)
treea6b9b17869b7e035811baa36bc1a0e2b618af216 /src/game/ObjectAccessor.cpp
parentf2250030cd7ea58eb9de63a96c34656ac1916369 (diff)
[svn] * Switch from hashmap to unordered map. - cleanup source - mangos. Help - Aokromes
--HG-- branch : trunk rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index c81a6303be6..654645f3068 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -669,7 +669,7 @@ void ObjectAccessor::UpdateVisibilityForPlayer( Player* player )
/// Define the static member of HashMapHolder
-template <class T> HM_NAMESPACE::hash_map< uint64, T* > HashMapHolder<T>::m_objectMap;
+template <class T> UNORDERED_MAP< uint64, T* > HashMapHolder<T>::m_objectMap;
template <class T> ZThread::FastMutex HashMapHolder<T>::i_lock;
/// Global defintions for the hashmap storage