diff options
author | megamage <none@none> | 2009-08-12 07:10:07 -0500 |
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committer | megamage <none@none> | 2009-08-12 07:10:07 -0500 |
commit | 296771f7e7207ece5d88dce853f95a0c898d67f6 (patch) | |
tree | 59c34fb981e38ca836e08ed18051543ecf75c6c9 /src/game/ObjectAccessor.cpp | |
parent | da9de7135d049d746d3f281cd9e9f2fa213f4326 (diff) |
*SetMap for corpse in Create function as other objects.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 4ce90d57219..a1c7395ad07 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -344,8 +344,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { // Create bones, don't change Corpse bones = new Corpse; - bones->Create(corpse->GetGUIDLow()); - bones->SetMap(map); + bones->Create(corpse->GetGUIDLow(), map); for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type bones->SetUInt32Value(i, corpse->GetUInt32Value(i)); |