diff options
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 4ce90d57219..a1c7395ad07 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -344,8 +344,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { // Create bones, don't change Corpse bones = new Corpse; - bones->Create(corpse->GetGUIDLow()); - bones->SetMap(map); + bones->Create(corpse->GetGUIDLow(), map); for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type bones->SetUInt32Value(i, corpse->GetUInt32Value(i)); |