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authormegamage <none@none>2009-03-21 14:28:02 -0600
committermegamage <none@none>2009-03-21 14:28:02 -0600
commit59ce40e484db3eb5be7cd7abbd3bf07b02b22e26 (patch)
tree1c006f2490d31fbc3afa8ff7d3debbcf6d568aae /src/game/ObjectAccessor.cpp
parent3fd85fa5cddaad2759fcb72ed76ab0bb73185934 (diff)
*Remove dual ERROR in logs Author: AlexDereka
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index cc4231fa14a..c245b09f410 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -406,7 +406,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
//in fact this function is called from several places
//even when player doesn't have a corpse, not an error
- //sLog.outError("ERROR: Try remove corpse that not in map for GUID %ul", player_guid);
+ //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
return NULL;
}