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authormegamage <none@none>2009-03-26 13:53:32 -0600
committermegamage <none@none>2009-03-26 13:53:32 -0600
commit68c3039715d8b68aa1b33a44bae3dd5d59eb5e5f (patch)
tree1eb657d76ea97fc08dff54f9eea59dc976c4136a /src/game/ObjectAccessor.cpp
parentbdafaf41134a26818d81ad1ffe853f6013635c4c (diff)
*Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 14ee90ef3e5..f1243e7afec 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -84,7 +84,7 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3
if(FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()))
if(factionTemplate->faction)
if(FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
- if(faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY)
+ if(faction->reputationListID >= 0 && player.GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
return NULL;
// not too far