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authorn0n4m3 <none@none>2009-12-19 17:58:45 +0100
committern0n4m3 <none@none>2009-12-19 17:58:45 +0100
commitef2cbee517417814d2f5fe5afb4148fb8804b4b2 (patch)
tree6fb1d2eefe156d62ee4d23c4d17384cf79492630 /src/game/ObjectAccessor.cpp
parent57bdbdc0ca8e867520de9927389edb703a04c43a (diff)
Avoid not needed too oftent send update data, cleanups. by SilverIce
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.cpp')
-rw-r--r--src/game/ObjectAccessor.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index e52423eabd8..29692a7264d 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -185,24 +185,6 @@ ObjectAccessor::SaveAllPlayers()
}
void
-ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer)
-{
- UpdateDataMapType update_players;
- obj->BuildUpdate(update_players);
-
- WorldPacket packet;
- for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
- {
- if(iter->first == exceptPlayer)
- continue;
-
- iter->second.BuildPacket(&packet);
- iter->first->GetSession()->SendPacket(&packet);
- packet.clear();
- }
-}
-
-void
ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players)
{
if(obj->isType(TYPEMASK_ITEM))