diff options
author | megamage <none@none> | 2009-05-13 18:22:21 -0500 |
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committer | megamage <none@none> | 2009-05-13 18:22:21 -0500 |
commit | 25e5c99dec793dfcc45a41873af1760392ee8844 (patch) | |
tree | f79107e9d93dc351f5b4f7b05924eed793f067d3 /src/game/ObjectAccessor.h | |
parent | 9dd5a1c6d7a6656b8ec71ff33659acd2294633ad (diff) |
[7810] Moved ZThread related code on ACE framework. Author: Ambal
Remove ZThread source code from mangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r-- | src/game/ObjectAccessor.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index dd8e02b81ab..f4452b81cab 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -23,7 +23,7 @@ #include "Platform/Define.h" #include "Policies/Singleton.h" -#include "zthread/FastMutex.h" +#include <ace/Thread_Mutex.h> #include "Utilities/UnorderedMap.h" #include "Policies/ThreadingModel.h" @@ -51,8 +51,8 @@ class HashMapHolder public: typedef UNORDERED_MAP< uint64, T* > MapType; - typedef ZThread::FastMutex LockType; - typedef Trinity::GeneralLock<LockType > Guard; + typedef ACE_Thread_Mutex LockType; + typedef MaNGOS::GeneralLock<LockType > Guard; static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; } @@ -80,7 +80,7 @@ class HashMapHolder static MapType m_objectMap; }; -class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ZThread::FastMutex> > +class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> > { friend class Trinity::OperatorNew<ObjectAccessor>; @@ -228,8 +228,8 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor friend struct WorldObjectChangeAccumulator; Player2CorpsesMapType i_player2corpse; - typedef ZThread::FastMutex LockType; - typedef Trinity::GeneralLock<LockType > Guard; + typedef ACE_Thread_Mutex LockType; + typedef MaNGOS::GeneralLock<LockType > Guard; static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &); static void _buildPacket(Player *, Object *, UpdateDataMapType &); |