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path: root/src/game/ObjectAccessor.h
AgeCommit message (Expand)Author
2010-06-05Move core/realm files to new subdirectoryclick
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-03-13** Cleanup in ObjectAccessor/HashMapHolder:XTZGZoReX
2010-02-05A great purge of obsolete macros.Xanadu
2010-02-03*Move object's field\visibility update functions to object from accessorsilver1ce
2010-01-16Updated copyright for new year.n0n4m3
2009-12-20*apply trinity style to whole sourceRat
2009-12-19Fixed some typos and revert one commitn0n4m3
2009-12-19Avoid not needed too oftent send update data, cleanups. by SilverIcen0n4m3
2009-12-17Update some code for 322an0n4m3
2009-12-17Removed mtmaps OpenMPn0n4m3
2009-10-17*Massive cleanup redux.maximius
2009-10-17*Backed out changeset 3be01fb200a5maximius
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ...maximius
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
2009-08-27*fixed warning spam at CMSG_MOVE_SET_CAN_FLY_ACK receive by use proper packet...megamage
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
2009-08-03*Add some crash prevention checks.QAston
2009-08-01*Teleport player to homebind if instance can't be created in WorldSession::Ha...QAston
2009-08-01*Improvements in map managing.QAston
2009-07-01 [8103] More wide use IsInWorld checks and delayed at teleport operations....megamage
2009-06-17[8031] Move player update code to Map::Update. Author: Ambalmegamage
2009-05-31 [7918] Improve portability in work with uint64 string format specifiers a...megamage
2009-05-23*Use getworldobject for getunit. Also allow get vehicles using this function.megamage
2009-05-13 [7810] Moved ZThread related code on ACE framework. Author: Ambalmegamage
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
2009-04-19[7688] Move Get*IfCanInteractWith to Player including renamed IsGameObjectOfT...megamage
2009-04-10*Remove some invalid template functions.megamage
2009-03-31CRLF fixChaz Brown
2009-03-18* Implemented new ObjectAccessor functions: GetCreatures, GetUnits, GetGameOb...XTZGZoReX
2009-03-09 [7413] Fixed finally problems with node names localization in BattleGroun...megamage
2009-02-18*Merge.megamage
2009-02-17Newline added to bottom of all files.KingPin
2009-02-04* Updated copyright notice for new year (2009) part 2Drahy
2009-02-04* Updated copyright notice for new year (2009) part 1 - Mercurial cant conver...Drahy
2009-01-25*Update to Mangos 7183.megamage
2009-01-24*Update to Mangos 7158.megamage
2009-01-20*Update to Mangos 7125.megamage
2009-01-06*Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos.megamage
2009-01-06*Merge with Trinity 793.megamage
2009-01-05*Some update of relocation notify.megamage
2008-12-24Backed out changeset: ad4f100c0a9dmegamage
2008-12-24*Update to Mangos 6938. (Only build for VC9)megamage
2008-12-12*Update to Mangos 6902. Source: Mangos.megamage
2008-11-21*Move object update from objectaccessor to mapmegamage
2008-11-18*Merge from Mangos. Add MapReference. Author: hunuza.megamage
2008-11-14[svn] * Reimplemented packet/update forwarding in more generic waygvcoman
2008-11-10[svn] * Switch from hashmap to unordered map. - cleanup source - mangos. Help...KingPin
2008-11-05[svn] Implemented player on player and player on creature possession:gvcoman