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authormegamage <none@none>2009-01-06 12:15:18 -0600
committermegamage <none@none>2009-01-06 12:15:18 -0600
commit2b21f0e7302cfdb0fc79e3255f80dc33b939c974 (patch)
treec1fb071d3c86ead192f9cbf7acffa06c050cd4d5 /src/game/ObjectAccessor.h
parent215039055bf5f017870d583c60c01c303d1a2d33 (diff)
parent290a187592d28cbfd9639ded43663077711f3379 (diff)
*Merge with Trinity 793.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 2202748cd5a..91b80eaa7e1 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -200,7 +200,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
static void UpdateObjectVisibility(WorldObject* obj);
- static void UpdateVisibilityForPlayer(Player* player);
+ //static void UpdateVisibilityForPlayer(Player* player);
private:
struct WorldObjectChangeAccumulator
{