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authormegamage <none@none>2008-12-24 09:58:26 -0600
committermegamage <none@none>2008-12-24 09:58:26 -0600
commit3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (patch)
treeed8ffaba5cf5c5149c413935b76de800198b7903 /src/game/ObjectAccessor.h
parentc81299e6536e249ca05eebf100f3f350522da7da (diff)
*Update to Mangos 6938. (Only build for VC9)
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 844a6b49e4d..2202748cd5a 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -33,6 +33,7 @@
#include "GridDefines.h"
#include "Object.h"
#include "Player.h"
+#include "Vehicle.h"
#include <set>
@@ -150,6 +151,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
static DynamicObject* GetDynamicObject(Unit const &, uint64);
static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
static Pet* GetPet(uint64 guid);
+ static Vehicle* GetVehicle(uint64 guid);
static Player* FindPlayer(uint64);
Player* FindPlayerByName(const char *name) ;