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authorgvcoman <none@none>2008-11-05 20:51:05 -0600
committergvcoman <none@none>2008-11-05 20:51:05 -0600
commit44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch)
tree7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /src/game/ObjectAccessor.h
parent8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff)
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index b4ff57001a3..d7dde01f640 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -208,8 +208,11 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
{
UpdateDataMapType &i_updateDatas;
WorldObject &i_object;
+ std::set<uint64> plr_list;
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
void Visit(PlayerMapType &);
+ void Visit(CreatureMapType &);
+ void BuildPacket(Player* plr);
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
};