diff options
author | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
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committer | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
commit | 4a8a89e1db1f103020ffecbb570e1c570c2e0d21 (patch) | |
tree | d5e62fa664a0f36d668f738abc50ac9406d50e5a /src/game/ObjectAccessor.h | |
parent | 111dac5f94eac3fe26da2107842dea4e1aacd660 (diff) |
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r-- | src/game/ObjectAccessor.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 80aac0bcf92..fea928a54eb 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -103,8 +103,14 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, if(!guid) return NULL; - if(IS_PLAYER_GUID(guid)) - return (Unit*)HashMapHolder<Player>::Find(guid); + if (IS_PLAYER_GUID(guid)) + { + Unit * u = (Unit*)HashMapHolder<Player>::Find(guid); + if(!u || !u->IsInWorld()) + return NULL; + + return u; + } if(IS_CREATURE_GUID(guid)) return (Unit*)HashMapHolder<Creature>::Find(guid); |