diff options
author | megamage <none@none> | 2009-01-06 13:50:42 -0600 |
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committer | megamage <none@none> | 2009-01-06 13:50:42 -0600 |
commit | 5b2c61e95e3c46fbeaef53f4651c8198b68e4d3d (patch) | |
tree | b2be63e5404d1b6ed35dde6e7ce11957c4cb85a6 /src/game/ObjectAccessor.h | |
parent | 8b876b08173f92062af449bccfb430b2b2f28bac (diff) |
*Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos.
*for disable bones creating from corpse in world zones or in arena/bg.
*Note: in case apply insignia bones still created as required for looting.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r-- | src/game/ObjectAccessor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 91b80eaa7e1..3cb743be573 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -194,7 +194,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor void RemoveCorpse(Corpse *corpse); void AddCorpse(Corpse* corpse); void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); - Corpse* ConvertCorpseForPlayer(uint64 player_guid); + Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); static void UpdateObject(Object* obj, Player* exceptPlayer); static void _buildUpdateObject(Object* obj, UpdateDataMapType &); |