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authormegamage <none@none>2009-01-06 13:50:42 -0600
committermegamage <none@none>2009-01-06 13:50:42 -0600
commit5b2c61e95e3c46fbeaef53f4651c8198b68e4d3d (patch)
treeb2be63e5404d1b6ed35dde6e7ce11957c4cb85a6 /src/game/ObjectAccessor.h
parent8b876b08173f92062af449bccfb430b2b2f28bac (diff)
*Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos.
*for disable bones creating from corpse in world zones or in arena/bg. *Note: in case apply insignia bones still created as required for looting. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 91b80eaa7e1..3cb743be573 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -194,7 +194,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
void RemoveCorpse(Corpse *corpse);
void AddCorpse(Corpse* corpse);
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
- Corpse* ConvertCorpseForPlayer(uint64 player_guid);
+ Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);