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authorQAston <none@none>2009-08-03 12:52:31 +0200
committerQAston <none@none>2009-08-03 12:52:31 +0200
commit8777efd03cbad7036c371c88b0212e8425c5bf59 (patch)
treef7e806455220abbdb599d52c03d9455f8c233ec6 /src/game/ObjectAccessor.h
parent71adccb1c77d45d9663a84fcc7adfcc5ec89d19d (diff)
*Add some crash prevention checks.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 403470f9446..1941ccea30c 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -229,7 +229,7 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
Corpse* GetCorpseForPlayerGUID(uint64 guid);
void RemoveCorpse(Corpse *corpse);
- void AddCorpse(Corpse *corpse, uint32 mapId, uint32 instanceId);
+ void AddCorpse(Corpse *corpse);
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);