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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/ObjectAccessor.h
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index fb465e7d2ba..655b44b98f2 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -17,18 +17,24 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_OBJECTACCESSOR_H
#define TRINITY_OBJECTACCESSOR_H
+
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include <ace/Thread_Mutex.h>
#include "Utilities/UnorderedMap.h"
#include "Policies/ThreadingModel.h"
+
#include "UpdateData.h"
+
#include "GridDefines.h"
#include "Object.h"
#include "Player.h"
+
#include <set>
+
class Creature;
class Corpse;
class Unit;
@@ -36,97 +42,124 @@ class GameObject;
class DynamicObject;
class WorldObject;
class Map;
+
template <class T>
class HashMapHolder
{
public:
+
typedef UNORDERED_MAP< uint64, T* > MapType;
typedef ACE_Thread_Mutex LockType;
typedef MaNGOS::GeneralLock<LockType > Guard;
+
static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; }
+
static void Remove(T* o)
{
Guard guard(i_lock);
m_objectMap.erase(o->GetGUID());
}
+
static T* Find(uint64 guid)
{
typename MapType::iterator itr = m_objectMap.find(guid);
return (itr != m_objectMap.end()) ? itr->second : NULL;
}
+
static MapType& GetContainer() { return m_objectMap; }
+
static LockType* GetLock() { return &i_lock; }
private:
+
//Non instanceable only static
HashMapHolder() {}
+
static LockType i_lock;
static MapType m_objectMap;
};
+
class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
{
+
friend class Trinity::OperatorNew<ObjectAccessor>;
ObjectAccessor();
~ObjectAccessor();
ObjectAccessor(const ObjectAccessor &);
ObjectAccessor& operator=(const ObjectAccessor &);
+
public:
typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType;
typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
+
template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
{
return HashMapHolder<T>::Find(guid);
}
+
static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
{
if(!guid)
return NULL;
+
if (IS_PLAYER_GUID(guid))
{
Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
if(!u || !u->IsInWorld())
return NULL;
+
return u;
}
+
if(IS_PET_GUID(guid))
return (Unit*)HashMapHolder<Pet>::Find(guid);
+
return (Unit*)HashMapHolder<Creature>::Find(guid);
}
+
static Unit* GetUnitInOrOutOfWorld(uint64 guid, Unit* /*fake*/)
{
if(!guid)
return NULL;
+
if (IS_PLAYER_GUID(guid))
{
Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
if(!u)
return NULL;
+
return u;
}
// Other object types than player are unloaded while out of world
return GetObjectInWorld(guid, ((Unit*)NULL));
}
+
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
if(!obj || obj->GetMapId() != mapid) return NULL;
+
CellPair p = Trinity::ComputeCellPair(x,y);
if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return NULL;
}
+
CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY());
if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
return NULL;
}
+
int32 dx = int32(p.x_coord) - int32(q.x_coord);
int32 dy = int32(p.y_coord) - int32(q.y_coord);
+
if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj;
else return NULL;
}
+
static WorldObject* GetWorldObject(WorldObject const &, uint64);
static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
@@ -137,52 +170,67 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
static Pet* GetPet(uint64 guid);
static Player* FindPlayer(uint64);
+
Player* FindPlayerByName(const char *name) ;
+
HashMapHolder<Player>::MapType& GetPlayers()
{
return HashMapHolder<Player>::GetContainer();
}
+
HashMapHolder<Creature>::MapType& GetCreatures()
{
return HashMapHolder<Creature>::GetContainer();
}
+
HashMapHolder<GameObject>::MapType& GetGameObjects()
{
return HashMapHolder<GameObject>::GetContainer();
}
+
template<class T> void AddObject(T *object)
{
HashMapHolder<T>::Insert(object);
}
+
template<class T> void RemoveObject(T *object)
{
HashMapHolder<T>::Remove(object);
}
+
void RemoveObject(Player *pl)
{
HashMapHolder<Player>::Remove(pl);
+
Guard guard(i_updateGuard);
i_objects.erase((Object *)pl);
}
+
void SaveAllPlayers();
+
void AddUpdateObject(Object *obj)
{
Guard guard(i_updateGuard);
i_objects.insert(obj);
}
+
void RemoveUpdateObject(Object *obj)
{
Guard guard(i_updateGuard);
i_objects.erase( obj );
}
+
void Update(uint32 diff);
+
Corpse* GetCorpseForPlayerGUID(uint64 guid);
void RemoveCorpse(Corpse *corpse);
void AddCorpse(Corpse *corpse);
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
+
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
+
static void UpdateObjectVisibility(WorldObject* obj);
//static void UpdateVisibilityForPlayer(Player* player);
private:
@@ -198,10 +246,13 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
void BuildPacket(Player* plr);
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
};
+
friend struct WorldObjectChangeAccumulator;
Player2CorpsesMapType i_player2corpse;
+
typedef ACE_Thread_Mutex LockType;
typedef MaNGOS::GeneralLock<LockType > Guard;
+
static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
static void _buildPacket(Player *, Object *, UpdateDataMapType &);
void _update(void);