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authorn0n4m3 <none@none>2009-12-19 17:58:45 +0100
committern0n4m3 <none@none>2009-12-19 17:58:45 +0100
commitef2cbee517417814d2f5fe5afb4148fb8804b4b2 (patch)
tree6fb1d2eefe156d62ee4d23c4d17384cf79492630 /src/game/ObjectAccessor.h
parent57bdbdc0ca8e867520de9927389edb703a04c43a (diff)
Avoid not needed too oftent send update data, cleanups. by SilverIce
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 780c108e5e4..185420d96ea 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -232,7 +232,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
- static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
static void UpdateObjectVisibility(WorldObject* obj);