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authormegamage <none@none>2009-06-17 18:37:53 -0500
committermegamage <none@none>2009-06-17 18:37:53 -0500
commitfe7c616b2d079f9b1edb15f9795eaf3b5c55b9a8 (patch)
tree347ca16142a779026c77e14bebdc22bebc53b630 /src/game/ObjectAccessor.h
parenta2f10c496fcacbfd3dcb976807c8c23012aba03d (diff)
[8031] Move player update code to Map::Update. Author: Ambal
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 9736f9751eb..80aac0bcf92 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -201,7 +201,6 @@ class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor,
}
void Update(uint32 diff);
- void UpdatePlayers(uint32 diff);
Corpse* GetCorpseForPlayerGUID(uint64 guid);
void RemoveCorpse(Corpse *corpse);