diff options
author | megamage <none@none> | 2009-08-26 18:11:14 -0500 |
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committer | megamage <none@none> | 2009-08-26 18:11:14 -0500 |
commit | 185219d0879c1cac563b3f87d1f8fa034f80f695 (patch) | |
tree | f7b2a44861c69c6fc5b417d06a06b0f43de7de16 /src/game/ObjectGridLoader.cpp | |
parent | 3cf8ae345c918faef9b01acfa78371d539e24ea2 (diff) |
*Try to fix a crash caused by corpse. Thanks to new001.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r-- | src/game/ObjectGridLoader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index db08590b354..6a11fe44f86 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -157,6 +157,8 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType // TODO: this is a hack // corpse's map should be reset when the map is unloaded + // but it may still exist when the grid is unloaded but map is not + // in that case map == currMap obj->SetMap(map); AddObjectHelper(cell, m, count, map, obj); |