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-rw-r--r--src/game/ObjectGridLoader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index db08590b354..6a11fe44f86 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -157,6 +157,8 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
// TODO: this is a hack
// corpse's map should be reset when the map is unloaded
+ // but it may still exist when the grid is unloaded but map is not
+ // in that case map == currMap
obj->SetMap(map);
AddObjectHelper(cell, m, count, map, obj);