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authormegamage <none@none>2009-02-25 20:52:20 -0600
committermegamage <none@none>2009-02-25 20:52:20 -0600
commitbf66375bc73c2b9dd7c2d26d7af25b111734c622 (patch)
tree67c3cf601faf32a03d16dfe7b02b2a938ec76ae7 /src/game/ObjectGridLoader.cpp
parentccde296fd3822898e8959c009211fe880a0429f7 (diff)
*Update active object code. By VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r--src/game/ObjectGridLoader.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index 2d6d0e7c7a0..14b1865cfa7 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -127,6 +127,9 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
addUnitState(obj,cell);
obj->AddToWorld();
+ if(obj->isActiveObject())
+ map->AddToActive(obj);
+
++count;
}
@@ -152,6 +155,9 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType
addUnitState(obj,cell);
obj->AddToWorld();
+ if(obj->isActiveObject())
+ map->AddToActive(obj);
+
++count;
}
}