diff options
-rw-r--r-- | src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp | 2 | ||||
-rw-r--r-- | src/framework/GameSystem/Grid.h | 18 | ||||
-rw-r--r-- | src/framework/GameSystem/NGrid.h | 21 | ||||
-rw-r--r-- | src/game/DynamicObject.cpp | 2 | ||||
-rw-r--r-- | src/game/GridStates.cpp | 4 | ||||
-rw-r--r-- | src/game/Map.cpp | 242 | ||||
-rw-r--r-- | src/game/Map.h | 52 | ||||
-rw-r--r-- | src/game/MapInstanced.h | 11 | ||||
-rw-r--r-- | src/game/Object.cpp | 30 | ||||
-rw-r--r-- | src/game/Object.h | 4 | ||||
-rw-r--r-- | src/game/ObjectGridLoader.cpp | 6 | ||||
-rw-r--r-- | src/game/Player.cpp | 2 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 2 |
14 files changed, 277 insertions, 121 deletions
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp index 15fcd871740..94e94c9be50 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp @@ -129,7 +129,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance break; case 184956: StrangePool = go->GetGUID(); - if(go->isActive()) + if(go->isActiveObject()) SetData(DATA_STRANGE_POOL, DONE); } } diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index fffa8120883..24d7634154d 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -105,7 +105,7 @@ class TRINITY_DLL_DECL Grid /** Returns the number of object within the grid. */ - unsigned int ActiveObjectsInGrid(void) const { return i_objects.template Count<ACTIVE_OBJECT>(); } + unsigned int ActiveObjectsInGrid(void) const { return m_activeGridObjects.size()+i_objects.template Count<ACTIVE_OBJECT>(); } /** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES */ @@ -114,11 +114,21 @@ class TRINITY_DLL_DECL Grid /** Inserts a container type object into the grid. */ - template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); } + template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) + { + if(obj->isActiveObject()) + m_activeGridObjects.insert(obj); + return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); + } /** Removes a containter type object from the grid */ - template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); } + template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) + { + if(obj->isActiveObject()) + m_activeGridObjects.erase(obj); + return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); + } bool NoWorldObjectInGrid() const { @@ -136,6 +146,8 @@ class TRINITY_DLL_DECL Grid TypeMapContainer<GRID_OBJECT_TYPES> i_container; TypeMapContainer<WORLD_OBJECT_TYPES> i_objects; + typedef std::set<void*> ActiveGridObjects; + ActiveGridObjects m_activeGridObjects; }; #endif diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index 617c85d735d..ec5edfe1fb2 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -32,17 +32,23 @@ class GridInfo { public: GridInfo() : i_timer(0) {} - GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), i_unloadflag(unload) {} + GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), i_unloadExplicitLock(!unload) {} const TimeTracker& getTimeTracker() const { return i_timer; } - bool getUnloadFlag() const { return i_unloadflag; } - void setUnloadFlag( bool pFlag) { i_unloadflag = pFlag; } + bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; } + void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; } + void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; } + void incUnloadActiveLock() { ++i_unloadActiveLockCount; } + void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; } + void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; } void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); } void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); } private: TimeTracker i_timer; - bool i_unloadflag; + uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading) + bool i_unloadExplicitLock : 1; // explicit manual lock or config setting + bool i_unloadReferenceLock : 1; // lock from instance map copy }; typedef enum @@ -92,8 +98,11 @@ class TRINITY_DLL_DECL NGrid GridInfo* getGridInfoRef() { return &i_GridInfo; } const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); } - bool getUnloadFlag() const { return i_GridInfo.getUnloadFlag(); } - void setUnloadFlag( bool pFlag) { i_GridInfo.setUnloadFlag(pFlag); } + bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); } + void setUnloadExplicitLock( bool on ) { i_GridInfo.setUnloadExplicitLock(on); } + void setUnloadReferenceLock( bool on ) { i_GridInfo.setUnloadReferenceLock(on); } + void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); } + void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); } void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); } void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); } diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 12a9cd67500..de8d0eb2c6d 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -57,7 +57,7 @@ void DynamicObject::RemoveFromWorld() { // Make sure the object is back to grid container for removal as farsight targets // are switched to world container on creation and they are also set to active - if (isActive()) + if (isActiveObject()) { GetMap()->SwitchGridContainers(this, false); setActive(false); diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp index d38cd922537..bb47428553c 100644 --- a/src/game/GridStates.cpp +++ b/src/game/GridStates.cpp @@ -60,14 +60,14 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui void RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const { - if(info.getUnloadFlag()) + if(!info.getUnloadLock()) { info.UpdateTimeTracker(t_diff); if( info.getTimeTracker().Passed() ) { if( !m.UnloadGrid(x, y, false) ) { - sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players nearby", x, y, m.GetId()); + sLog.outDebug("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId()); m.ResetGridExpiry(grid); } } diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 12003134b1c..6934bcf3df1 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2008 Trinity <http://www.mangosproject.org/> * * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> * @@ -140,7 +140,6 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y) // return; ((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(x,y)); - baseMap->SetUnloadFlag(GridPair(63-x,63-y), false); GridMaps[x][y] = baseMap->GridMaps[x][y]; return; } @@ -210,9 +209,10 @@ void Map::DeleteStateMachine() } Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) - : i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)), - i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0) - , i_lock(false) + : i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), + i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry), + m_activeNonPlayersIter(m_activeNonPlayers.end()) + , i_lock(false) { for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) { @@ -391,22 +391,22 @@ Map::EnsureGridCreated(const GridPair &p) } void -Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player) +Map::EnsureGridLoaded(const Cell &cell, Player *player) { EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); assert(grid != NULL); - if( !isGridObjectDataLoaded(cell.GridX(), cell.GridY()) ) + if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY())) { - if( player != NULL ) + if (player) { player->SendDelayResponse(MAX_GRID_LOAD_TIME); DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), i_id); } else { - DEBUG_LOG("Player nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id); + DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), i_id); } ObjectGridLoader loader(*grid, this, cell); @@ -418,11 +418,9 @@ Map::EnsureGridLoadedForPlayer(const Cell &cell, Player *player, bool add_player ResetGridExpiry(*getNGrid(cell.GridX(), cell.GridY()), 0.1f); grid->SetGridState(GRID_STATE_ACTIVE); - - if( add_player && player != NULL ) - (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(player, player->GetGUID()); } - else if( player && add_player ) + + if(player) AddToGrid(player,grid,cell); } @@ -430,7 +428,7 @@ void Map::LoadGrid(float x, float y) { CellPair pair = Trinity::ComputeCellPair(x, y); Cell cell(pair); - EnsureGridLoadedForPlayer(cell, NULL, false); + EnsureGridLoaded(cell, NULL); } bool Map::Add(Player *player) @@ -442,7 +440,7 @@ bool Map::Add(Player *player) // update player state for other player and visa-versa CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); Cell cell(p); - EnsureGridLoadedForPlayer(cell, player, true); + EnsureGridLoaded(cell, player); player->AddToWorld(); SendInitSelf(player); @@ -468,14 +466,19 @@ Map::Add(T *obj) } Cell cell(p); - EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); + if(obj->isActiveObject()) + EnsureGridLoaded(cell); + else + EnsureGridCreated(GridPair(cell.GridX(), cell.GridY())); + NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); assert( grid != NULL ); AddToGrid(obj,grid,cell); obj->AddToWorld(); - if(obj->isActive()) - AddActiveObject(obj); + + if(obj->isActiveObject()) + AddToActive(obj); DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); @@ -646,29 +649,22 @@ void Map::Update(const uint32 &t_diff) { resetMarkedCells(); - //TODO: is there a better way to update activeobjects? - std::vector<WorldObject*> activeObjects; - for(MapRefManager::iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) - { - Player* plr = iter->getSource(); - if(plr->IsInWorld()) - activeObjects.push_back(plr); - } - for(std::set<WorldObject *>::iterator iter = i_activeObjects.begin(); iter != i_activeObjects.end(); ++iter) - { - if((*iter)->IsInWorld()) - activeObjects.push_back(*iter); - } - Trinity::ObjectUpdater updater(t_diff); // for creature TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater); // for pets TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater); - for(std::vector<WorldObject*>::iterator iter = activeObjects.begin(); iter != activeObjects.end(); ++iter) + // the player iterator is stored in the map object + // to make sure calls to Map::Remove don't invalidate it + for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter) { - CellPair standing_cell(Trinity::ComputeCellPair((*iter)->GetPositionX(), (*iter)->GetPositionY())); + Player* plr = m_mapRefIter->getSource(); + + if(!plr->IsInWorld()) + continue; + + CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY())); // Check for correctness of standing_cell, it also avoids problems with update_cell if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) @@ -700,8 +696,56 @@ void Map::Update(const uint32 &t_diff) } } } + } + + // non-player active objects + if(!m_activeNonPlayers.empty()) + { + for(m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end(); ) + { + // skip not in world + WorldObject* obj = *m_activeNonPlayersIter; + + // step before processing, in this case if Map::Remove remove next object we correctly + // step to next-next, and if we step to end() then newly added objects can wait next update. + ++m_activeNonPlayersIter; + + if(!obj->IsInWorld()) + continue; + + CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY())); - // UpdateActiveCells((*iter)->GetPositionX(), (*iter)->GetPositionY(), t_diff); + // Check for correctness of standing_cell, it also avoids problems with update_cell + if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) + continue; + + // the overloaded operators handle range checking + // so ther's no need for range checking inside the loop + CellPair begin_cell(standing_cell), end_cell(standing_cell); + begin_cell << 1; begin_cell -= 1; // upper left + end_cell >> 1; end_cell += 1; // lower right + + for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x) + { + for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) + { + // marked cells are those that have been visited + // don't visit the same cell twice + uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x; + if(!isCellMarked(cell_id)) + { + markCell(cell_id); + CellPair pair(x,y); + Cell cell(pair); + cell.data.Part.reserved = CENTER_DISTRICT; + //cell.SetNoCreate(); + CellLock<NullGuard> cell_lock(cell, pair); + cell_lock->Visit(cell_lock, grid_object_update, *this); + cell_lock->Visit(cell_lock, world_object_update, *this); + } + } + } + } } RelocationNotify(); @@ -800,9 +844,10 @@ Map::Remove(T *obj, bool remove) NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); assert( grid != NULL ); + if(obj->isActiveObject()) + RemoveFromActive(obj); + obj->RemoveFromWorld(); - if(obj->isActive()) - RemoveActiveObject(obj); RemoveFromGrid(obj,grid,cell); UpdateObjectVisibility(obj,cell,p); @@ -844,7 +889,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati if( !old_cell.DiffGrid(new_cell) ) AddToGrid(player, oldGrid,new_cell); else - EnsureGridLoadedForPlayer(new_cell, player, true); + EnsureGridLoaded(new_cell, player); } AddUnitToNotify(player); @@ -876,13 +921,6 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang #endif AddCreatureToMoveList(creature,x,y,z,ang); // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList - if(creature->isActive()) - { - if(creature->isPossessedByPlayer()) - EnsureGridLoadedForPlayer(new_cell, (Player*)creature->GetCharmer(), false); - else - EnsureGridLoadedForPlayer(new_cell, NULL, false); - } } else { @@ -955,6 +993,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); + c->SetCurrentCell(new_cell); } else { @@ -963,8 +1002,27 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); #endif } + + return true; } - else // in diff. grids + + // in diff. grids but active creature + if(c->isActiveObject()) + { + EnsureGridLoaded(new_cell); + + #ifdef TRINITY_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); + #endif + + RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell); + AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); + + return true; + } + + // in diff. loaded grid normal creature if(loaded(GridPair(new_cell.GridX(), new_cell.GridY()))) { #ifdef TRINITY_DEBUG @@ -977,17 +1035,16 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell) EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY())); AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell); } - } - else - { - #ifdef TRINITY_DEBUG - if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) - sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - #endif - return false; + + return true; } - return true; + // fail to move: normal creature attempt move to unloaded grid + #ifdef TRINITY_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0) + sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); + #endif + return false; } bool Map::CreatureRespawnRelocation(Creature *c) @@ -1025,13 +1082,8 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll) assert( grid != NULL); { - if(!unloadAll) - { - if(ActiveObjectsNearGrid(x, y)) - return false; - } - else - assert(!PlayersNearGrid(x, y)); + if(!unloadAll && ActiveObjectsNearGrid(x, y) ) + return false; DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id); ObjectGridUnloader unloader(*grid); @@ -1577,7 +1629,7 @@ void Map::SendToPlayers(WorldPacket const* data) const itr->getSource()->GetSession()->SendPacket(data); } -bool Map::PlayersNearGrid(uint32 x, uint32 y) const +bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const { CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS); CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS); @@ -1596,37 +1648,59 @@ bool Map::PlayersNearGrid(uint32 x, uint32 y) const return true; } - return false; -} - -bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const -{ - CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS); - CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS); - cell_min << 2; - cell_min -= 2; - cell_max >> 2; - cell_max += 2; - - for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) + for(ActiveNonPlayers::const_iterator iter = m_activeNonPlayers.begin(); iter != m_activeNonPlayers.end(); ++iter) { - Player* plr = iter->getSource(); + WorldObject* obj = *iter; - CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()); + CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) ) return true; } - for(std::set<WorldObject*>::const_iterator itr = i_activeObjects.begin(); itr != i_activeObjects.end(); ++itr) + return false; +} + +void Map::AddToActive( Creature* c ) +{ + AddToActiveHelper(c); + + // also not allow unloading spawn grid to prevent creating creature clone at load + if(c->GetDBTableGUIDLow()) { - CellPair p = Trinity::ComputeCellPair((*itr)->GetPositionX(), (*itr)->GetPositionY()); - if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && - (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) ) - return true; + float x,y,z; + c->GetRespawnCoord(x,y,z); + GridPair p = Trinity::ComputeGridPair(x, y); + if(getNGrid(p.x_coord, p.y_coord)) + getNGrid(p.x_coord, p.y_coord)->incUnloadActiveLock(); + else + { + GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY()); + sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.", + c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord); + } } +} - return false; +void Map::RemoveFromActive( Creature* c ) +{ + RemoveFromActiveHelper(c); + + // also allow unloading spawn grid + if(c->GetDBTableGUIDLow()) + { + float x,y,z; + c->GetRespawnCoord(x,y,z); + GridPair p = Trinity::ComputeGridPair(x, y); + if(getNGrid(p.x_coord, p.y_coord)) + getNGrid(p.x_coord, p.y_coord)->decUnloadActiveLock(); + else + { + GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY()); + sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.", + c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord); + } + } } template void Map::Add(Corpse *); diff --git a/src/game/Map.h b/src/game/Map.h index 820971dae49..5f052c8806c 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -168,8 +168,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL ); } - bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); } - void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); } + bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); } + void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); } void LoadGrid(float x, float y); bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce); virtual void UnloadAll(); @@ -250,11 +250,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O bool HavePlayers() const { return !m_mapRefManager.isEmpty(); } uint32 GetPlayersCountExceptGMs() const; - bool PlayersNearGrid(uint32 x,uint32 y) const; bool ActiveObjectsNearGrid(uint32 x, uint32 y) const; - void AddActiveObject(WorldObject* obj) { i_activeObjects.insert(obj); } - void RemoveActiveObject(WorldObject* obj) { i_activeObjects.erase(obj); } void AddUnitToNotify(Unit* unit); void RelocationNotify(); @@ -262,6 +259,19 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O typedef MapRefManager PlayerList; PlayerList const& GetPlayers() const { return m_mapRefManager; } + + // must called with AddToWorld + template<class T> + void AddToActive(T* obj) { AddToActiveHelper(obj); } + + void AddToActive(Creature* obj); + + // must called with RemoveFromWorld + template<class T> + void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); } + + void RemoveFromActive(Creature* obj); + template<class T> void SwitchGridContainers(T* obj, bool active); template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier); template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier); @@ -284,7 +294,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O CreatureMoveList i_creaturesToMove; bool loaded(const GridPair &) const; - void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player); + void EnsureGridLoaded(const Cell&, Player* player = NULL); void EnsureGridCreated(const GridPair &); void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); } @@ -304,6 +314,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff); protected: + void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); } + typedef Trinity::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard; MapEntry const* i_mapEntry; @@ -314,6 +326,10 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O MapRefManager m_mapRefManager; MapRefManager::iterator m_mapRefIter; + + typedef std::set<WorldObject*> ActiveNonPlayers; + ActiveNonPlayers m_activeNonPlayers; + ActiveNonPlayers::iterator m_activeNonPlayersIter; private: typedef GridReadGuard ReadGuard; typedef GridWriteGuard WriteGuard; @@ -325,7 +341,6 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O time_t i_gridExpiry; bool i_lock; - std::set<WorldObject *> i_activeObjects; std::vector<uint64> i_unitsToNotify; std::set<WorldObject *> i_objectsToRemove; @@ -341,6 +356,27 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O template<class T> void DeleteFromWorld(T*); + + template<class T> + void AddToActiveHelper(T* obj) + { + m_activeNonPlayers.insert(obj); + } + + template<class T> + void RemoveFromActiveHelper(T* obj) + { + // Map::Update for active object in proccess + if(m_activeNonPlayersIter != m_activeNonPlayers.end()) + { + ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj); + if(itr==m_activeNonPlayersIter) + ++m_activeNonPlayersIter; + m_activeNonPlayers.erase(itr); + } + else + m_activeNonPlayers.erase(obj); + } }; enum InstanceResetMethod @@ -412,7 +448,7 @@ Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> & if( !cell->NoCreate() || loaded(GridPair(x,y)) ) { - EnsureGridLoadedForPlayer(cell, NULL, false); + EnsureGridLoaded(cell); //LOCK_TYPE guard(i_info[x][y]->i_lock); getNGrid(x, y)->Visit(cell_x, cell_y, visitor); } diff --git a/src/game/MapInstanced.h b/src/game/MapInstanced.h index 830f7967d10..d34a5cf2dfb 100644 --- a/src/game/MapInstanced.h +++ b/src/game/MapInstanced.h @@ -45,11 +45,18 @@ class TRINITY_DLL_DECL MapInstanced : public Map Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); } void DestroyInstance(uint32 InstanceId); void DestroyInstance(InstancedMaps::iterator &itr); - void AddGridMapReference(const GridPair &p) { ++GridMapReference[p.x_coord][p.y_coord]; } + + void AddGridMapReference(const GridPair &p) + { + ++GridMapReference[p.x_coord][p.y_coord]; + SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), true); + } + void RemoveGridMapReference(const GridPair &p) { --GridMapReference[p.x_coord][p.y_coord]; - if (!GridMapReference[p.x_coord][p.y_coord]) { SetUnloadFlag(GridPair(63-p.x_coord,63-p.y_coord), true); } + if (!GridMapReference[p.x_coord][p.y_coord]) + SetUnloadReferenceLock(GridPair(63-p.x_coord, 63-p.y_coord), false); } InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; } diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 2d19e51e76e..5551f844376 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1070,19 +1070,31 @@ WorldObject::WorldObject() m_isActive = false; } -void WorldObject::setActive(bool isActive) +void WorldObject::setActive( bool on ) { - // if already in the same activity state as we try to set, do nothing - if(isActive == m_isActive || isType(TYPEMASK_PLAYER)) + if(m_isActive==on) return; - m_isActive = isActive; - if(IsInWorld()) + bool world = IsInWorld(); + + Map* map; + if(world) { - if(isActive) - GetMap()->AddActiveObject(this); - else - GetMap()->RemoveActiveObject(this); + map = GetMap(); + if(GetTypeId() == TYPEID_UNIT) + map->Remove((Creature*)this,false); + else if(GetTypeId() == TYPEID_DYNAMICOBJECT) + map->Remove((DynamicObject*)this,false); + } + + m_isActive = on; + + if(world) + { + if(GetTypeId() == TYPEID_UNIT) + map->Add((Creature*)this); + else if(GetTypeId() == TYPEID_DYNAMICOBJECT) + map->Add((DynamicObject*)this); } } diff --git a/src/game/Object.h b/src/game/Object.h index 0dfb63e5997..ab3e49721b3 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -484,8 +484,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); - bool isActive() const { return m_isActive; } - void setActive(bool isActive); + bool isActiveObject() const { return m_isActive; } + void setActive(bool isActiveObject); template<class NOTIFIER> void VisitNearbyObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); } template<class NOTIFIER> void VisitNearbyGridObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); } template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER ¬ifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); } diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 2d6d0e7c7a0..14b1865cfa7 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -127,6 +127,9 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> & addUnitState(obj,cell); obj->AddToWorld(); + if(obj->isActiveObject()) + map->AddToActive(obj); + ++count; } @@ -152,6 +155,9 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType addUnitState(obj,cell); obj->AddToWorld(); + if(obj->isActiveObject()) + map->AddToActive(obj); + ++count; } } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index efa414fbfaf..4114f4da4ac 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17578,7 +17578,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool { // Units far than max visible distance for creature or not in our map are not visible too if (!target->IsWithinDistInMap(u - , u->isActive() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) + , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)) , is3dDistance)) return false; diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 066252c6de8..846ab8ddf13 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3500,8 +3500,8 @@ void Spell::EffectAddFarsight(uint32 i) Map* map = dynObj->GetMap(); map->LoadGrid(dynObj->GetPositionX(), dynObj->GetPositionY()); // In case the spell is casted into a different grid by player map->Add(dynObj); - map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets dynObj->setActive(true); // Keep the grid updated even if there are no players in it + map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets // Need to update visibility of object for client to accept farsight guid ((Player*)m_caster)->UpdateVisibilityOf(dynObj); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3d3c4874b20..0a6cf93be76 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8518,8 +8518,8 @@ void Unit::RemovePlayerFromVision(Player* plr) if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet()) { - setActive(false); GetMap()->SwitchGridContainers((Creature*)this, false); + setActive(false); } plr->ClearFarsight(); } |