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authorvisagalis <none@none>2008-11-14 16:28:45 -0600
committervisagalis <none@none>2008-11-14 16:28:45 -0600
commitd1e759479b3f31cccc270e40d3e6af13204eb627 (patch)
tree59ff1f0ae9e3537bdcd1aba10141a83d18fb02ab /src/game/ObjectGridLoader.cpp
parenteefcc9026b638ba1e114b208ce8f40e9d49bdf65 (diff)
[svn] *** Source: MaNGOS ***
* Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r--src/game/ObjectGridLoader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index 7347e9d1bdc..39727db2985 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -255,7 +255,7 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
T *obj = m.getFirst()->getSource();
// if option set then object already saved at this moment
- if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
+ if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
///- object must be out of world before delete
obj->RemoveFromWorld();
@@ -276,7 +276,7 @@ ObjectGridUnloader::Visit(CreatureMapType &m)
{
Creature *obj = m.getFirst()->getSource();
// if option set then object already saved at this moment
- if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
+ if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
///- object will get delinked from the manager when deleted
delete obj;