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authormegamage <none@none>2009-02-18 16:51:59 -0600
committermegamage <none@none>2009-02-18 16:51:59 -0600
commit104d87ca3b12eb31eea5618dbeb69816611a59ed (patch)
tree847da6b0779f69760c5495a792f365828c295e57 /src/game/ObjectMgr.cpp
parent8c7daebae902fc3b8fcd16113a89ea8d90d913f9 (diff)
[7297] Fixed profession spells sorting in trainer spell list at client. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index f4b3897eef8..651c710deb2 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -7179,9 +7179,6 @@ void ObjectMgr::LoadTrainerSpell()
TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
- if(SpellMgr::IsProfessionSpell(spell))
- data.trainerType = 2;
-
TrainerSpell& trainerSpell = data.spellList[spell];
trainerSpell.spell = spell;
trainerSpell.spellCost = fields[2].GetUInt32();
@@ -7205,6 +7202,9 @@ void ObjectMgr::LoadTrainerSpell()
}
}
+ if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell))
+ data.trainerType = 2;
+
++count;
} while (result->NextRow());