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authorKudlaty <none@none>2009-09-21 05:52:58 +0200
committerKudlaty <none@none>2009-09-21 05:52:58 +0200
commit45e2f9c002f58e7dc01207ab88f6ffa052860611 (patch)
treed4acaa9a79090995ef91852719b47457c307a2e5 /src/game/ObjectMgr.cpp
parent96cbf2f75b55c14a549829d3848145bef0dcf836 (diff)
* Add two flags for items with no stack limit
* Added proper checking of faction based on seller for items with RequiredReputaionFaction=0 * This will allow 100% proper WDB data to be used Thx to Malcrom and Brian --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index f44c9747ca1..d2011bd7e4e 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2073,8 +2073,6 @@ void ObjectMgr::LoadItemPrototypes()
if(proto->RequiredReputationRank == MIN_REPUTATION_RANK)
sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i);
}
- else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK)
- sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i);
if(proto->MaxCount < -1)
{