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authorXanadu <none@none>2010-03-17 20:34:02 +0100
committerXanadu <none@none>2010-03-17 20:34:02 +0100
commit48d7ae707db2a4997663e368e8afe1ae853c7d18 (patch)
treec92867a56535c7644884d4bbf1e9b9921082e172 /src/game/ObjectMgr.cpp
parenta73b9b0f1ec557ac3fa4acf34f774996f4aa1369 (diff)
Fixed players not being able to resurrect after core crash.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index d7970980cb9..f9f00d57120 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -6578,8 +6578,8 @@ uint32 ObjectMgr::GeneratePetNumber()
void ObjectMgr::LoadCorpses()
{
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 10
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, phaseMask, guid FROM corpse WHERE corpse_type <> 0");
if(!result)
{