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authorsilverice <none@none>2010-03-25 04:09:26 +0200
committersilverice <none@none>2010-03-25 04:09:26 +0200
commit5f60483033c151ca43a4da42b1640409f0a75f49 (patch)
tree7d59bfd26ab995cd731989cf7d375df3b1059c7c /src/game/ObjectMgr.cpp
parent808254af5056f17e695876e4d3d11b02b756079c (diff)
cleanups in vehicle accessories storage
transfer accesory list by pointer, make it constant --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 76b132462e8..ba06d8b9c84 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2367,7 +2367,6 @@ void ObjectMgr::LoadItemPrototypes()
void ObjectMgr::LoadVehicleAccessories()
{
m_VehicleAccessoryMap.clear(); // needed for reload case
- VehicleAccessoryList mVehicleList;
uint32 count = 0;
@@ -2408,9 +2407,7 @@ void ObjectMgr::LoadVehicleAccessories()
continue;
}
- mVehicleList = GetVehicleAccessoryList(uiEntry);
- mVehicleList.push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion));
- m_VehicleAccessoryMap[uiEntry] = mVehicleList;
+ m_VehicleAccessoryMap[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion));
++count;
} while (result->NextRow());