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authormegamage <none@none>2009-03-06 18:09:01 -0600
committermegamage <none@none>2009-03-06 18:09:01 -0600
commit7915fd768a34604f6edf6be63bdf77fb2663d556 (patch)
tree372241b979bda672dcc03c9f203a1928848bc553 /src/game/ObjectMgr.cpp
parent13fc3dcd7e95288cd9482e7440df3b15a3c580cb (diff)
parentb49732c04db0d5bf67bf78e73e9c22f2078fd47c (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp164
1 files changed, 106 insertions, 58 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 5f7c9ae5b8b..b3fb36cfeea 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -5009,8 +5009,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
+ // 0 1 2 3 4 5 6
+ QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if( !result )
{
@@ -5037,20 +5037,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTrigger at;
- at.requiredLevel = fields[1].GetUInt8();
- at.requiredItem = fields[2].GetUInt32();
- at.requiredItem2 = fields[3].GetUInt32();
- at.heroicKey = fields[4].GetUInt32();
- at.heroicKey2 = fields[5].GetUInt32();
- at.heroicQuest = fields[6].GetUInt32();
- at.heroicQuestFailedText = fields[7].GetCppString();
- at.requiredQuest = fields[8].GetUInt32();
- at.requiredFailedText = fields[9].GetCppString();
- at.target_mapId = fields[10].GetUInt32();
- at.target_X = fields[11].GetFloat();
- at.target_Y = fields[12].GetFloat();
- at.target_Z = fields[13].GetFloat();
- at.target_Orientation = fields[14].GetFloat();
+ at.access_id = fields[1].GetUInt32();
+ at.target_mapId = fields[2].GetUInt32();
+ at.target_X = fields[3].GetFloat();
+ at.target_Y = fields[4].GetFloat();
+ at.target_Z = fields[5].GetFloat();
+ at.target_Orientation = fields[6].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
@@ -5058,85 +5050,141 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
+ if(!mapEntry)
+ {
+ sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
+ continue;
+ }
- if(at.requiredItem)
+ if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
{
- ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
- if(!pProto)
- {
- sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
- at.requiredItem = 0;
- }
+ sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
+ continue;
}
- if(at.requiredItem2)
+
+ mAreaTriggers[Trigger_ID] = at;
+
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
+}
+
+void ObjectMgr::LoadAccessRequirements()
+{
+ mAccessRequirements.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u access requirement definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ ++count;
+
+ uint32 requiremt_ID = fields[0].GetUInt32();
+
+ AccessRequirement ar;
+
+ ar.levelMin = fields[1].GetUInt8();
+ ar.levelMax = fields[2].GetUInt32();
+ ar.item = fields[3].GetUInt32();
+ ar.item2 = fields[4].GetUInt32();
+ ar.heroicKey = fields[5].GetUInt32();
+ ar.heroicKey2 = fields[6].GetUInt32();
+ ar.quest = fields[7].GetUInt32();
+ ar.questFailedText = fields[8].GetCppString();
+ ar.heroicQuest = fields[9].GetUInt32();
+ ar.heroicQuestFailedText = fields[10].GetCppString();
+
+ if(ar.item)
{
- ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
+ ItemPrototype const *pProto = GetItemPrototype(ar.item);
if(!pProto)
{
- sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
- at.requiredItem2 = 0;
+ sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID);
+ ar.item = 0;
}
}
- if(at.heroicKey)
+ if(ar.item2)
{
- ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
+ ItemPrototype const *pProto = GetItemPrototype(ar.item2);
if(!pProto)
{
- sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
- at.heroicKey = 0;
+ sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID);
+ ar.item2 = 0;
}
}
- if(at.heroicKey2)
+ if(ar.heroicKey)
{
- ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
+ ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey);
if(!pProto)
{
- sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
- at.heroicKey2 = 0;
+ sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID);
+ ar.heroicKey = 0;
}
}
- if(at.heroicQuest)
+ if(ar.heroicKey2)
{
- if(!mQuestTemplates[at.heroicQuest])
+ ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2);
+ if(!pProto)
{
- sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
- at.heroicQuest = 0;
+ sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID);
+ ar.heroicKey2 = 0;
}
}
- if(at.requiredQuest)
+ if(ar.heroicQuest)
+ {
+ if(!mQuestTemplates[ar.heroicQuest])
+ {
+ sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
+ ar.heroicQuest = 0;
+ }
+ }
+
+ if(ar.quest)
{
- if(!mQuestTemplates[at.requiredQuest])
+ if(!mQuestTemplates[ar.quest])
{
- sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
- at.requiredQuest = 0;
+ sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID);
+ ar.quest = 0;
}
}
- MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
- if(!mapEntry)
- {
- sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
- continue;
- }
-
- if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
- {
- sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
- continue;
- }
-
- mAreaTriggers[Trigger_ID] = at;
+ mAccessRequirements[requiremt_ID] = ar;
} while( result->NextRow() );
delete result;
sLog.outString();
- sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
+ sLog.outString( ">> Loaded %u access requirement definitions", count );
}
/*