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authormegamage <none@none>2009-08-06 17:45:37 -0500
committermegamage <none@none>2009-08-06 17:45:37 -0500
commit7f8ce1d80950b2bd680d0f8cc8ad44e4835e0d1a (patch)
treec351b74f6b247e0edc25a4e566c011ac3717a1e7 /src/game/ObjectMgr.cpp
parente8556b879d36ad8899d6eb40e98f6de6d420a275 (diff)
[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset, add and use BattleGroundScoreMap typedef * Delete AreaTeam objects stored in global map at shutdown * Delete Corpse objects stored in global map at shutdown * Store guild bank log entries as objectes instead pointers in log event lists --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 29f75fe6325..ec300715f86 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -178,6 +178,9 @@ ObjectMgr::~ObjectMgr()
for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
delete itr->second;
+ for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
+ delete itr->second;
+
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();