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authormaximius <none@none>2009-10-31 17:34:35 -0700
committermaximius <none@none>2009-10-31 17:34:35 -0700
commit85d7084e85c1779201b025887c45c5d46e38038f (patch)
tree9d7c88f42cda7b73bfaeff46ef8a8afdc41a0c26 /src/game/ObjectMgr.cpp
parenta9d4bda2ccc51358b1e6a968648afbd094d9d8b1 (diff)
*Fix usage of grid removal state, thanks Sisif
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index f8b915c0189..43a59c3aa61 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1447,10 +1447,10 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
- if(!map->Instanceable() && !map->IsRemovalGrid(x, y))
+ if(!map->Instanceable() && map->IsLoaded(x, y))
{
GameObject *go = new GameObject;
- if(!go->LoadFromDB(guid, map))
+ if (!go->LoadFromDB(guid, map))
{
sLog.outError("AddGOData: cannot add gameobject entry %u to map", entry);
delete go;