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-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index f8b915c0189..43a59c3aa61 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1447,10 +1447,10 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
- if(!map->Instanceable() && !map->IsRemovalGrid(x, y))
+ if(!map->Instanceable() && map->IsLoaded(x, y))
{
GameObject *go = new GameObject;
- if(!go->LoadFromDB(guid, map))
+ if (!go->LoadFromDB(guid, map))
{
sLog.outError("AddGOData: cannot add gameobject entry %u to map", entry);
delete go;