diff options
author | megamage <none@none> | 2009-09-02 18:11:11 -0500 |
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committer | megamage <none@none> | 2009-09-02 18:11:11 -0500 |
commit | 9d161ff757daf47335f7cc84825463cc30818c8c (patch) | |
tree | 2699fefb968d8628c3db688fe23527dedd3b9d9f /src/game/ObjectMgr.cpp | |
parent | b8d1a0cd1794caab60d5815652355945de4586b3 (diff) |
[8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 3204e8f0145..39ff3891077 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -2118,6 +2118,16 @@ void ObjectMgr::LoadItemPrototypes() sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0; } + + switch(proto->ItemStat[j].ItemStatType) + { + case ITEM_MOD_SPELL_HEALING_DONE: + case ITEM_MOD_SPELL_DAMAGE_DONE: + sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); + break; + default: + break; + } } for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) |