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authorXTZGZoReX <none@none>2009-12-22 00:36:02 +0100
committerXTZGZoReX <none@none>2009-12-22 00:36:02 +0100
commitc0c72c28f6e83c45495ddc3a7f8fa6d41e9dd387 (patch)
tree8ead1a59ece0e81d505ec1440fdb0a590e271e1d /src/game/ObjectMgr.cpp
parent8ffb5cd33a471526ec150b3980c4267f8cf2eb85 (diff)
* Better way to do the check in rev 6697.
00:33:56 | @runningnak3d: Leave a big message in the commit log to along the lines of "runningnak3d didn't know what the f*** he was doing" :) --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 2e36fb78ecd..fe3fd606de3 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1575,10 +1575,17 @@ void ObjectMgr::LoadGameobjects()
continue;
}
- if(!gInfo->displayId && (!gInfo->type == GAMEOBJECT_TYPE_TRAP || !gInfo->type == GAMEOBJECT_TYPE_SPELL_FOCUS))
+ if (!gInfo->displayId)
{
- sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
- continue;
+ switch (gInfo->type)
+ {
+ case GAMEOBJECT_TYPE_TRAP:
+ case GAMEOBJECT_TYPE_SPELL_FOCUS:
+ break;
+ default:
+ sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
+ continue;
+ }
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))