diff options
author | megamage <none@none> | 2009-05-22 16:38:55 -0500 |
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committer | megamage <none@none> | 2009-05-22 16:38:55 -0500 |
commit | c31fc2780bfef4349d239f6f19d0904b24a347ee (patch) | |
tree | 1e4460ef273fd77c1f1b0119a73008997ad3dd71 /src/game/ObjectMgr.cpp | |
parent | ceaf8c13bbf9dbe407d48bc489c0fc02e7e6aef4 (diff) |
[7870] Implement creature ranged ammo show at ranged weapon use. Author: VladimirMangos
* Use BDC data (creature weapon not alwas listed in item_template)
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index ca3b35a1cf3..87e7d10bdcb 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -866,8 +866,8 @@ void ObjectMgr::LoadEquipmentTemplates() sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount ); sLog.outString(); - // This DBC is currently only used for item templates and creature equipments checks. - sItemStore.Clear(); + // Creature items can be not listed in item_template + //sItemStore.Clear(); -- so used in spell casting } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) |