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-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index ca3b35a1cf3..87e7d10bdcb 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -866,8 +866,8 @@ void ObjectMgr::LoadEquipmentTemplates()
sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
sLog.outString();
- // This DBC is currently only used for item templates and creature equipments checks.
- sItemStore.Clear();
+ // Creature items can be not listed in item_template
+ //sItemStore.Clear(); -- so used in spell casting
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)