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authorQAston <none@none>2009-04-20 16:48:35 +0200
committerQAston <none@none>2009-04-20 16:48:35 +0200
commitcc5414f9256ab2d27caa9f08bbb7b453a3155feb (patch)
tree89885b6db912b73641764e6bb1b4a2c51b9cfa51 /src/game/ObjectMgr.cpp
parent4ac0914d81ebad67b63e3b093117cc67cb717d81 (diff)
*Correct check range for totem area auras.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 5ddd361abf6..998484a552b 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -6974,7 +6974,7 @@ bool PlayerCondition::Meets(Player const * player) const
case CONDITION_NONE:
return true; // empty condition, always met
case CONDITION_AURA:
- return player->HasAura(value1, value2);
+ return player->HasAuraEffect(value1, value2);
case CONDITION_ITEM:
return player->HasItemCount(value1, value2);
case CONDITION_ITEM_EQUIPPED:
@@ -7006,7 +7006,7 @@ bool PlayerCondition::Meets(Player const * player) const
return false;
}
case CONDITION_NO_AURA:
- return !player->HasAura(value1, value2);
+ return !player->HasAuraEffect(value1, value2);
case CONDITION_ACTIVE_EVENT:
return gameeventmgr.IsActiveEvent(value1);
case CONDITION_INSTANCE_DATA: