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authorpanaut0lordv <panaut0lordv@gmail.com>2009-06-04 19:23:52 +0200
committerpanaut0lordv <panaut0lordv@gmail.com>2009-06-04 19:23:52 +0200
commitee5f4a93a6163ba7e6ef96570408b7b48f2fe383 (patch)
tree646d5945247bf49ec7fc54f202d332e468b80207 /src/game/ObjectMgr.cpp
parentcc4a38072287a05f78ee1df2ae67d5799ca3cbe5 (diff)
*Typohunt - introduction.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index f85d0db2c08..6080807d7f1 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -167,7 +167,7 @@ ObjectMgr::~ObjectMgr()
void ObjectMgr::LoadPlayerInfoInCache()
{
- QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters");
+ QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters");
if(!result)
{
sLog.outError( "Loading Player Cache failed.");