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authorMachiavelli <none@none>2010-03-20 21:26:29 +0100
committerMachiavelli <none@none>2010-03-20 21:26:29 +0100
commitf7ffd77123b5f6c943f7d280fbea5742e2c5d9b9 (patch)
treefbc2df239fcf5e41dcbbd412d4c8f95f7af44d18 /src/game/ObjectMgr.cpp
parent830062779ebe78d3c7044b1185bc1eb965b1a2aa (diff)
Do not use hard coded index in SMSG_QUEST_POI_QUERY_RESPONSE. May be the resolution for some client crashes.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index f9f00d57120..754a0f16ef1 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -6779,7 +6779,7 @@ void ObjectMgr::LoadQuestPOI()
uint32 unk3 = fields[6].GetUInt32();
uint32 unk4 = fields[7].GetUInt32();
- QuestPOI POI(objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
+ QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
QueryResult_AutoPtr points = WorldDatabase.PQuery("SELECT x, y FROM quest_poi_points WHERE questId='%u' AND id='%i'", questId, id);