diff options
| author | maximius <none@none> | 2009-10-17 16:20:24 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-10-17 16:20:24 -0700 |
| commit | 3f338cc1c328c7280957583b50598292cd8fb64b (patch) | |
| tree | ca209c2cd024e3902b7844b3224bceff7c5bb570 /src/game/OutdoorPvP.cpp | |
| parent | e585187b248f48b3c6e9247b49fa07c6565d65e5 (diff) | |
*Massive cleanup redux.
--HG--
branch : trunk
Diffstat (limited to 'src/game/OutdoorPvP.cpp')
| -rw-r--r-- | src/game/OutdoorPvP.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index 75b794c0452..ada95b8c683 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -212,16 +212,16 @@ bool OPvPCapturePoint::DelCapturePoint() void OPvPCapturePoint::DeleteSpawns() { - for(std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) + for (std::map<uint32,uint64>::iterator i = m_Objects.begin(); i != m_Objects.end(); ++i) DelObject(i->first); - for(std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) + for (std::map<uint32,uint64>::iterator i = m_Creatures.begin(); i != m_Creatures.end(); ++i) DelCreature(i->first); DelCapturePoint(); } void OutdoorPvP::DeleteSpawns() { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) itr->second->DeleteSpawns(); } @@ -242,7 +242,7 @@ void OutdoorPvP::HandlePlayerEnterZone(Player * plr, uint32 zone) void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone) { // inform the objectives of the leaving - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) itr->second->HandlePlayerLeave(plr); // remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones) if(!plr->GetSession()->PlayerLogout()) @@ -254,7 +254,7 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone) bool OutdoorPvP::Update(uint32 diff) { bool objective_changed = false; - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) { if(itr->second->Update(diff)) objective_changed = true; @@ -269,9 +269,9 @@ bool OPvPCapturePoint::Update(uint32 diff) float radius = m_capturePoint->GetGOInfo()->capturePoint.radius; - for(uint32 team = 0; team < 2; ++team) + for (uint32 team = 0; team < 2; ++team) { - for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();) + for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ) { Player *player = *itr; ++itr; @@ -285,7 +285,7 @@ bool OPvPCapturePoint::Update(uint32 diff) Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_capturePoint, players, checker); m_capturePoint->VisitNearbyWorldObject(radius, searcher); - for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) + for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) { if((*itr)->IsOutdoorPvPActive()) { @@ -384,17 +384,17 @@ bool OPvPCapturePoint::Update(uint32 diff) void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value) { if(m_sendUpdate) - for(int i = 0; i < 2; ++i) - for(PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) + for (int i = 0; i < 2; ++i) + for (PlayerSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) (*itr)->SendUpdateWorldState(field, value); } void OPvPCapturePoint::SendUpdateWorldState(uint32 field, uint32 value) { - for(uint32 team = 0; team < 2; ++team) + for (uint32 team = 0; team < 2; ++team) { // send to all players present in the area - for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) + for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) { (*itr)->SendUpdateWorldState(field,value); } @@ -417,7 +417,7 @@ void OPvPCapturePoint::SendObjectiveComplete(uint32 id,uint64 guid) } // send to all players present in the area - for(PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) + for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) (*itr)->KilledMonsterCredit(id, guid); } @@ -425,7 +425,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed) { if(Group * pGroup = killer->GetGroup()) { - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pGroupGuy = itr->getSource(); @@ -456,7 +456,7 @@ void OutdoorPvP::HandleKill(Player *killer, Unit * killed) bool OutdoorPvP::IsInsideObjective(Player *plr) const { - for(OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->IsInsideObjective(plr)) return true; @@ -470,7 +470,7 @@ bool OPvPCapturePoint::IsInsideObjective(Player *plr) const bool OutdoorPvP::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->HandleCustomSpell(plr,spellId,go)) return true; @@ -486,7 +486,7 @@ bool OPvPCapturePoint::HandleCustomSpell(Player *plr, uint32 spellId, GameObject bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->HandleOpenGo(plr,guid) >= 0) return true; @@ -495,7 +495,7 @@ bool OutdoorPvP::HandleOpenGo(Player *plr, uint64 guid) bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->HandleGossipOption(plr, guid, id)) return true; @@ -504,7 +504,7 @@ bool OutdoorPvP::HandleGossipOption(Player * plr, uint64 guid, uint32 id) bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->CanTalkTo(plr, c, gso)) return true; @@ -513,7 +513,7 @@ bool OutdoorPvP::CanTalkTo(Player * plr, Creature * c, GossipOption &gso) bool OutdoorPvP::HandleDropFlag(Player * plr, uint32 id) { - for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) + for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr) if(itr->second->HandleDropFlag(plr, id)) return true; @@ -553,8 +553,8 @@ bool OutdoorPvP::HandleAreaTrigger(Player *plr, uint32 trigger) void OutdoorPvP::BroadcastPacket(WorldPacket &data) const { // This is faster than sWorld.SendZoneMessage - for(uint32 team = 0; team < 2; ++team) - for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + for (uint32 team = 0; team < 2; ++team) + for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) (*itr)->GetSession()->SendPacket(&data); } @@ -571,10 +571,10 @@ bool OutdoorPvP::HasPlayer(Player *plr) const void OutdoorPvP::TeamCastSpell(TeamId team, int32 spellId) { if(spellId > 0) - for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) (*itr)->CastSpell(*itr, (uint32)spellId, true); else - for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) (*itr)->RemoveAura((uint32)-spellId); // by stack? } |
