diff options
| author | megamage <none@none> | 2009-04-27 21:23:42 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-27 21:23:42 -0500 |
| commit | 8f0fecd7e3830dae08dd04a85263883391e18bb2 (patch) | |
| tree | 55b8d40386813bb7304e6a7db5c2cb5da340926d /src/game/OutdoorPvP.cpp | |
| parent | 2b753d0f23593849dc2b440406e6f7006c104c53 (diff) | |
*Fix build.
--HG--
branch : trunk
Diffstat (limited to 'src/game/OutdoorPvP.cpp')
| -rw-r--r-- | src/game/OutdoorPvP.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index d702ea6d047..97acf08ce8c 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -83,7 +83,7 @@ bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float data.spawntimesecs = 0; data.animprogress = 100; data.spawnMask = 1; - data.go_state = 1; + data.go_state = GO_STATE_READY; objmgr.AddGameobjectToGrid(guid, &data); @@ -95,7 +95,7 @@ bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float if(!pMap) return true; GameObject * go = new GameObject; - if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) { sLog.outError("Gameobject template %u not found in database.", entry); delete go; @@ -238,7 +238,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo data.spawntimesecs = 1; data.animprogress = 100; data.spawnMask = 1; - data.go_state = 1; + data.go_state = GO_STATE_READY; objmgr.AddGameobjectToGrid(guid, &data); @@ -255,7 +255,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo return true; // add GO... GameObject * go = new GameObject; - if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,GO_STATE_READY)) { sLog.outError("Gameobject template %u not found in database.", entry); delete go; |
