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authorSeline <none@none>2008-10-14 11:57:03 -0500
committerSeline <none@none>2008-10-14 11:57:03 -0500
commit2265aef916e3b2d63d87faa68a2b51e7d747c54c (patch)
treeb05420685b7d202aade6f70a6f511adbfb79e37f /src/game/OutdoorPvPHP.cpp
parent222cbfd4644412fb8e5aeed7c37c88797d09964a (diff)
[svn] * Merge Temp dev SVN with Assembla.
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPHP.cpp')
-rw-r--r--src/game/OutdoorPvPHP.cpp380
1 files changed, 380 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp
new file mode 100644
index 00000000000..b8ff59583a7
--- /dev/null
+++ b/src/game/OutdoorPvPHP.cpp
@@ -0,0 +1,380 @@
+#include "OutdoorPvPHP.h"
+#include "OutdoorPvP.h"
+#include "OutdoorPvPMgr.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Language.h"
+
+const uint32 HP_LANG_LOOSE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_A,LANG_OPVP_HP_LOOSE_OVERLOOK_A,LANG_OPVP_HP_LOOSE_STADIUM_A};
+
+const uint32 HP_LANG_LOOSE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_H,LANG_OPVP_HP_LOOSE_OVERLOOK_H,LANG_OPVP_HP_LOOSE_STADIUM_H};
+
+const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_A,LANG_OPVP_HP_CAPTURE_OVERLOOK_A,LANG_OPVP_HP_CAPTURE_STADIUM_A};
+
+const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H,LANG_OPVP_HP_CAPTURE_OVERLOOK_H,LANG_OPVP_HP_CAPTURE_STADIUM_H};
+
+OutdoorPvPObjectiveHP::OutdoorPvPObjectiveHP(OutdoorPvP *pvp,OutdoorPvPHPTowerType type)
+: OutdoorPvPObjective(pvp), m_TowerType(type)
+{
+ AddCapturePoint(HPCapturePoints[type].entry,
+ HPCapturePoints[type].map,
+ HPCapturePoints[type].x,
+ HPCapturePoints[type].y,
+ HPCapturePoints[type].z,
+ HPCapturePoints[type].o,
+ HPCapturePoints[type].rot0,
+ HPCapturePoints[type].rot1,
+ HPCapturePoints[type].rot2,
+ HPCapturePoints[type].rot3);
+ AddObject(type,
+ HPTowerFlags[type].entry,
+ HPTowerFlags[type].map,
+ HPTowerFlags[type].x,
+ HPTowerFlags[type].y,
+ HPTowerFlags[type].z,
+ HPTowerFlags[type].o,
+ HPTowerFlags[type].rot0,
+ HPTowerFlags[type].rot1,
+ HPTowerFlags[type].rot2,
+ HPTowerFlags[type].rot3);
+}
+
+OutdoorPvPHP::OutdoorPvPHP()
+{
+ m_TypeId = OUTDOOR_PVP_HP;
+}
+
+bool OutdoorPvPHP::SetupOutdoorPvP()
+{
+ m_AllianceTowersControlled = 0;
+ m_HordeTowersControlled = 0;
+ // add the zones affected by the pvp buff
+ for(int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
+ sOutdoorPvPMgr.AddZone(OutdoorPvPHPBuffZones[i],this);
+
+ m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_BROKEN_HILL));
+
+ m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_OVERLOOK));
+
+ m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_STADIUM));
+
+ return true;
+}
+
+void OutdoorPvPHP::HandlePlayerEnterZone(Player * plr, uint32 zone)
+{
+ // add buffs
+ if(plr->GetTeam() == ALLIANCE)
+ {
+ if(m_AllianceTowersControlled >=3)
+ plr->CastSpell(plr,AllianceBuff,true);
+ }
+ else
+ {
+ if(m_HordeTowersControlled >=3)
+ plr->CastSpell(plr,HordeBuff,true);
+ }
+ OutdoorPvP::HandlePlayerEnterZone(plr,zone);
+}
+
+void OutdoorPvPHP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
+{
+ // remove buffs
+ if(plr->GetTeam() == ALLIANCE)
+ {
+ plr->RemoveAurasDueToSpell(AllianceBuff);
+ }
+ else
+ {
+ plr->RemoveAurasDueToSpell(HordeBuff);
+ }
+ OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
+}
+
+bool OutdoorPvPHP::Update(uint32 diff)
+{
+ bool changed = false;
+ if(changed = OutdoorPvP::Update(diff))
+ {
+ if(m_AllianceTowersControlled == 3)
+ BuffTeam(ALLIANCE);
+ else if(m_HordeTowersControlled == 3)
+ BuffTeam(HORDE);
+ else
+ BuffTeam(NULL);
+ SendUpdateWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
+ SendUpdateWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
+ }
+ return changed;
+}
+
+void OutdoorPvPHP::SendRemoveWorldStates(Player *plr)
+{
+ plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_H,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_A,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS,0);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY,0);
+ for(int i = 0; i < HP_TOWER_NUM; ++i)
+ {
+ plr->SendUpdateWorldState(HP_MAP_N[i],0);
+ plr->SendUpdateWorldState(HP_MAP_A[i],0);
+ plr->SendUpdateWorldState(HP_MAP_H[i],0);
+ }
+}
+
+void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data)
+{
+ data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1);
+ data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1);
+ data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled);
+ data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled);
+ data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0);
+ data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50);
+ data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100);
+ for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
+ {
+ (*itr)->FillInitialWorldStates(data);
+ }
+}
+
+bool OutdoorPvPObjectiveHP::Update(uint32 diff)
+{
+ // if status changed:
+ if(OutdoorPvPObjective::Update(diff))
+ {
+ if(m_OldState != m_State)
+ {
+ uint32 field = 0;
+ switch(m_OldState)
+ {
+ case OBJECTIVESTATE_NEUTRAL:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_ALLIANCE:
+ field = HP_MAP_A[m_TowerType];
+ if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled)
+ ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled--;
+ sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_A[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ field = HP_MAP_H[m_TowerType];
+ if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled)
+ ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled--;
+ sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_H[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ field = HP_MAP_A[m_TowerType];
+ break;
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ field = HP_MAP_H[m_TowerType];
+ break;
+ }
+
+ // send world state update
+ if(field)
+ {
+ m_PvP->SendUpdateWorldState(field, 0);
+ field = 0;
+ }
+ uint32 artkit = 21;
+ uint32 artkit2 = HP_TowerArtKit_N[m_TowerType];
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_NEUTRAL:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_ALLIANCE:
+ field = HP_MAP_A[m_TowerType];
+ artkit = 2;
+ artkit2 = HP_TowerArtKit_A[m_TowerType];
+ if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled<3)
+ ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled++;
+ sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_A[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_HORDE:
+ field = HP_MAP_H[m_TowerType];
+ artkit = 1;
+ artkit2 = HP_TowerArtKit_H[m_TowerType];
+ if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled<3)
+ ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled++;
+ sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_H[m_TowerType]));
+ break;
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ field = HP_MAP_N[m_TowerType];
+ break;
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ field = HP_MAP_A[m_TowerType];
+ artkit = 2;
+ artkit2 = HP_TowerArtKit_A[m_TowerType];
+ break;
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ field = HP_MAP_H[m_TowerType];
+ artkit = 1;
+ artkit2 = HP_TowerArtKit_H[m_TowerType];
+ break;
+ }
+
+ GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePoint);
+ GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[m_TowerType]);
+ if(flag)
+ {
+ flag->SetGoArtKit(artkit);
+ flag->SendUpdateObjectToAllExcept(NULL);
+ }
+ if(flag2)
+ {
+ flag2->SetGoArtKit(artkit2);
+ flag2->SendUpdateObjectToAllExcept(NULL);
+ }
+
+ // send world state update
+ if(field)
+ m_PvP->SendUpdateWorldState(field, 1);
+
+ // complete quest objective
+ if(m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
+ SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], 0);
+ }
+
+ if(m_ShiftPhase != m_OldPhase)
+ {
+ SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue);
+ // send these updates to only the ones in this objective
+ uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
+ SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
+ // send this too, sometimes the slider disappears, dunno why :(
+ SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
+ }
+ return true;
+ }
+ return false;
+}
+
+void OutdoorPvPObjectiveHP::FillInitialWorldStates(WorldPacket &data)
+{
+ switch(m_State)
+ {
+ case OBJECTIVESTATE_ALLIANCE:
+ case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
+ data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
+ data << uint32(HP_MAP_A[m_TowerType]) << uint32(1);
+ data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
+ break;
+ case OBJECTIVESTATE_HORDE:
+ case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
+ data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
+ data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
+ data << uint32(HP_MAP_H[m_TowerType]) << uint32(1);
+ break;
+ case OBJECTIVESTATE_NEUTRAL:
+ case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
+ case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
+ default:
+ data << uint32(HP_MAP_N[m_TowerType]) << uint32(1);
+ data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
+ data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
+ break;
+ }
+}
+
+bool OutdoorPvPObjectiveHP::HandlePlayerEnter(Player *plr)
+{
+ if(OutdoorPvPObjective::HandlePlayerEnter(plr))
+ {
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
+ uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue);
+ return true;
+ }
+ return false;
+}
+
+void OutdoorPvPObjectiveHP::HandlePlayerLeave(Player *plr)
+{
+ plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
+ OutdoorPvPObjective::HandlePlayerLeave(plr);
+}
+
+void OutdoorPvPHP::BuffTeam(uint32 team)
+{
+ if(team == ALLIANCE)
+ {
+ for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
+ {
+ if(Player * plr = objmgr.GetPlayer(*itr))
+ plr->CastSpell(plr,AllianceBuff,true);
+ }
+ for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
+ {
+ if(Player * plr = objmgr.GetPlayer(*itr))
+ plr->RemoveAurasDueToSpell(HordeBuff);
+ }
+ }
+ else if(team == HORDE)
+ {
+ for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
+ {
+ if(Player * plr = objmgr.GetPlayer(*itr))
+ plr->CastSpell(plr,HordeBuff,true);
+ }
+ for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
+ {
+ if(Player * plr = objmgr.GetPlayer(*itr))
+ plr->RemoveAurasDueToSpell(AllianceBuff);
+ }
+ }
+ else
+ {
+ for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
+ {
+ if(Player * plr = objmgr.GetPlayer(*itr))
+ plr->RemoveAurasDueToSpell(AllianceBuff);
+ }
+ for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
+ {
+ if(Player * plr = objmgr.GetPlayer(*itr))
+ plr->RemoveAurasDueToSpell(HordeBuff);
+ }
+ }
+}
+
+void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed)
+{
+ if(killed->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE)
+ plr->CastSpell(plr,AlliancePlayerKillReward,true);
+ else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE)
+ plr->CastSpell(plr,HordePlayerKillReward,true);
+}
+
+bool OutdoorPvPObjectiveHP::HandleCapturePointEvent(Player *plr, uint32 eventId)
+{
+ if(eventId == HP_CapturePointEvent_Enter[m_TowerType])
+ {
+ this->HandlePlayerEnter(plr);
+ return true;
+ }
+ else if(eventId == HP_CapturePointEvent_Leave[m_TowerType])
+ {
+ this->HandlePlayerLeave(plr);
+ return true;
+ }
+ return false;
+}