diff options
Diffstat (limited to 'src/game/OutdoorPvPHP.cpp')
-rw-r--r-- | src/game/OutdoorPvPHP.cpp | 380 |
1 files changed, 380 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp new file mode 100644 index 00000000000..b8ff59583a7 --- /dev/null +++ b/src/game/OutdoorPvPHP.cpp @@ -0,0 +1,380 @@ +#include "OutdoorPvPHP.h" +#include "OutdoorPvP.h" +#include "OutdoorPvPMgr.h" +#include "Player.h" +#include "WorldPacket.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Language.h" + +const uint32 HP_LANG_LOOSE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_A,LANG_OPVP_HP_LOOSE_OVERLOOK_A,LANG_OPVP_HP_LOOSE_STADIUM_A}; + +const uint32 HP_LANG_LOOSE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_H,LANG_OPVP_HP_LOOSE_OVERLOOK_H,LANG_OPVP_HP_LOOSE_STADIUM_H}; + +const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_A,LANG_OPVP_HP_CAPTURE_OVERLOOK_A,LANG_OPVP_HP_CAPTURE_STADIUM_A}; + +const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H,LANG_OPVP_HP_CAPTURE_OVERLOOK_H,LANG_OPVP_HP_CAPTURE_STADIUM_H}; + +OutdoorPvPObjectiveHP::OutdoorPvPObjectiveHP(OutdoorPvP *pvp,OutdoorPvPHPTowerType type) +: OutdoorPvPObjective(pvp), m_TowerType(type) +{ + AddCapturePoint(HPCapturePoints[type].entry, + HPCapturePoints[type].map, + HPCapturePoints[type].x, + HPCapturePoints[type].y, + HPCapturePoints[type].z, + HPCapturePoints[type].o, + HPCapturePoints[type].rot0, + HPCapturePoints[type].rot1, + HPCapturePoints[type].rot2, + HPCapturePoints[type].rot3); + AddObject(type, + HPTowerFlags[type].entry, + HPTowerFlags[type].map, + HPTowerFlags[type].x, + HPTowerFlags[type].y, + HPTowerFlags[type].z, + HPTowerFlags[type].o, + HPTowerFlags[type].rot0, + HPTowerFlags[type].rot1, + HPTowerFlags[type].rot2, + HPTowerFlags[type].rot3); +} + +OutdoorPvPHP::OutdoorPvPHP() +{ + m_TypeId = OUTDOOR_PVP_HP; +} + +bool OutdoorPvPHP::SetupOutdoorPvP() +{ + m_AllianceTowersControlled = 0; + m_HordeTowersControlled = 0; + // add the zones affected by the pvp buff + for(int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i) + sOutdoorPvPMgr.AddZone(OutdoorPvPHPBuffZones[i],this); + + m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_BROKEN_HILL)); + + m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_OVERLOOK)); + + m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveHP(this,HP_TOWER_STADIUM)); + + return true; +} + +void OutdoorPvPHP::HandlePlayerEnterZone(Player * plr, uint32 zone) +{ + // add buffs + if(plr->GetTeam() == ALLIANCE) + { + if(m_AllianceTowersControlled >=3) + plr->CastSpell(plr,AllianceBuff,true); + } + else + { + if(m_HordeTowersControlled >=3) + plr->CastSpell(plr,HordeBuff,true); + } + OutdoorPvP::HandlePlayerEnterZone(plr,zone); +} + +void OutdoorPvPHP::HandlePlayerLeaveZone(Player * plr, uint32 zone) +{ + // remove buffs + if(plr->GetTeam() == ALLIANCE) + { + plr->RemoveAurasDueToSpell(AllianceBuff); + } + else + { + plr->RemoveAurasDueToSpell(HordeBuff); + } + OutdoorPvP::HandlePlayerLeaveZone(plr, zone); +} + +bool OutdoorPvPHP::Update(uint32 diff) +{ + bool changed = false; + if(changed = OutdoorPvP::Update(diff)) + { + if(m_AllianceTowersControlled == 3) + BuffTeam(ALLIANCE); + else if(m_HordeTowersControlled == 3) + BuffTeam(HORDE); + else + BuffTeam(NULL); + SendUpdateWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled); + SendUpdateWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled); + } + return changed; +} + +void OutdoorPvPHP::SendRemoveWorldStates(Player *plr) +{ + plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A,0); + plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H,0); + plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_H,0); + plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_A,0); + plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N,0); + plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS,0); + plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY,0); + for(int i = 0; i < HP_TOWER_NUM; ++i) + { + plr->SendUpdateWorldState(HP_MAP_N[i],0); + plr->SendUpdateWorldState(HP_MAP_A[i],0); + plr->SendUpdateWorldState(HP_MAP_H[i],0); + } +} + +void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data) +{ + data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1); + data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1); + data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled); + data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled); + data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0); + data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50); + data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100); + for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr) + { + (*itr)->FillInitialWorldStates(data); + } +} + +bool OutdoorPvPObjectiveHP::Update(uint32 diff) +{ + // if status changed: + if(OutdoorPvPObjective::Update(diff)) + { + if(m_OldState != m_State) + { + uint32 field = 0; + switch(m_OldState) + { + case OBJECTIVESTATE_NEUTRAL: + field = HP_MAP_N[m_TowerType]; + break; + case OBJECTIVESTATE_ALLIANCE: + field = HP_MAP_A[m_TowerType]; + if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled) + ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled--; + sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_A[m_TowerType])); + break; + case OBJECTIVESTATE_HORDE: + field = HP_MAP_H[m_TowerType]; + if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled) + ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled--; + sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_H[m_TowerType])); + break; + case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: + field = HP_MAP_N[m_TowerType]; + break; + case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: + field = HP_MAP_N[m_TowerType]; + break; + case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: + field = HP_MAP_A[m_TowerType]; + break; + case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: + field = HP_MAP_H[m_TowerType]; + break; + } + + // send world state update + if(field) + { + m_PvP->SendUpdateWorldState(field, 0); + field = 0; + } + uint32 artkit = 21; + uint32 artkit2 = HP_TowerArtKit_N[m_TowerType]; + switch(m_State) + { + case OBJECTIVESTATE_NEUTRAL: + field = HP_MAP_N[m_TowerType]; + break; + case OBJECTIVESTATE_ALLIANCE: + field = HP_MAP_A[m_TowerType]; + artkit = 2; + artkit2 = HP_TowerArtKit_A[m_TowerType]; + if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled<3) + ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled++; + sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_A[m_TowerType])); + break; + case OBJECTIVESTATE_HORDE: + field = HP_MAP_H[m_TowerType]; + artkit = 1; + artkit2 = HP_TowerArtKit_H[m_TowerType]; + if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled<3) + ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled++; + sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_H[m_TowerType])); + break; + case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: + field = HP_MAP_N[m_TowerType]; + break; + case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: + field = HP_MAP_N[m_TowerType]; + break; + case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: + field = HP_MAP_A[m_TowerType]; + artkit = 2; + artkit2 = HP_TowerArtKit_A[m_TowerType]; + break; + case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: + field = HP_MAP_H[m_TowerType]; + artkit = 1; + artkit2 = HP_TowerArtKit_H[m_TowerType]; + break; + } + + GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePoint); + GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[m_TowerType]); + if(flag) + { + flag->SetGoArtKit(artkit); + flag->SendUpdateObjectToAllExcept(NULL); + } + if(flag2) + { + flag2->SetGoArtKit(artkit2); + flag2->SendUpdateObjectToAllExcept(NULL); + } + + // send world state update + if(field) + m_PvP->SendUpdateWorldState(field, 1); + + // complete quest objective + if(m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE) + SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], 0); + } + + if(m_ShiftPhase != m_OldPhase) + { + SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue); + // send these updates to only the ones in this objective + uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); + SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase); + // send this too, sometimes the slider disappears, dunno why :( + SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1); + } + return true; + } + return false; +} + +void OutdoorPvPObjectiveHP::FillInitialWorldStates(WorldPacket &data) +{ + switch(m_State) + { + case OBJECTIVESTATE_ALLIANCE: + case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE: + data << uint32(HP_MAP_N[m_TowerType]) << uint32(0); + data << uint32(HP_MAP_A[m_TowerType]) << uint32(1); + data << uint32(HP_MAP_H[m_TowerType]) << uint32(0); + break; + case OBJECTIVESTATE_HORDE: + case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE: + data << uint32(HP_MAP_N[m_TowerType]) << uint32(0); + data << uint32(HP_MAP_A[m_TowerType]) << uint32(0); + data << uint32(HP_MAP_H[m_TowerType]) << uint32(1); + break; + case OBJECTIVESTATE_NEUTRAL: + case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE: + case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE: + default: + data << uint32(HP_MAP_N[m_TowerType]) << uint32(1); + data << uint32(HP_MAP_A[m_TowerType]) << uint32(0); + data << uint32(HP_MAP_H[m_TowerType]) << uint32(0); + break; + } +} + +bool OutdoorPvPObjectiveHP::HandlePlayerEnter(Player *plr) +{ + if(OutdoorPvPObjective::HandlePlayerEnter(plr)) + { + plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1); + uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f); + plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase); + plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_NeutralValue); + return true; + } + return false; +} + +void OutdoorPvPObjectiveHP::HandlePlayerLeave(Player *plr) +{ + plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0); + OutdoorPvPObjective::HandlePlayerLeave(plr); +} + +void OutdoorPvPHP::BuffTeam(uint32 team) +{ + if(team == ALLIANCE) + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->CastSpell(plr,AllianceBuff,true); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(HordeBuff); + } + } + else if(team == HORDE) + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->CastSpell(plr,HordeBuff,true); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(AllianceBuff); + } + } + else + { + for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(AllianceBuff); + } + for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr) + { + if(Player * plr = objmgr.GetPlayer(*itr)) + plr->RemoveAurasDueToSpell(HordeBuff); + } + } +} + +void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed) +{ + if(killed->GetTypeId() != TYPEID_PLAYER) + return; + + if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE) + plr->CastSpell(plr,AlliancePlayerKillReward,true); + else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE) + plr->CastSpell(plr,HordePlayerKillReward,true); +} + +bool OutdoorPvPObjectiveHP::HandleCapturePointEvent(Player *plr, uint32 eventId) +{ + if(eventId == HP_CapturePointEvent_Enter[m_TowerType]) + { + this->HandlePlayerEnter(plr); + return true; + } + else if(eventId == HP_CapturePointEvent_Leave[m_TowerType]) + { + this->HandlePlayerLeave(plr); + return true; + } + return false; +} |