diff options
| author | megamage <none@none> | 2009-03-11 16:17:37 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-11 16:17:37 -0600 |
| commit | 6e29ab4fbbb6b0fb0270d73120871ff5336d784f (patch) | |
| tree | 7a3620ea5f9986f2cd3e0a262e7c7c808119cbf3 /src/game/OutdoorPvPMgr.cpp | |
| parent | 5286f2351f20b449921140d088b6eae6ef62a242 (diff) | |
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
--HG--
branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPMgr.cpp')
| -rw-r--r-- | src/game/OutdoorPvPMgr.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp index f6af15e7529..2050a6c11f7 100644 --- a/src/game/OutdoorPvPMgr.cpp +++ b/src/game/OutdoorPvPMgr.cpp @@ -143,7 +143,6 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid) } // add possibly beneficial buffs to plr for zone itr->second->HandlePlayerEnterZone(plr, zoneid); - plr->SendInitWorldStates(); sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId()); } |
