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authormegamage <none@none>2009-03-11 16:17:37 -0600
committermegamage <none@none>2009-03-11 16:17:37 -0600
commit6e29ab4fbbb6b0fb0270d73120871ff5336d784f (patch)
tree7a3620ea5f9986f2cd3e0a262e7c7c808119cbf3 /src/game/OutdoorPvPMgr.cpp
parent5286f2351f20b449921140d088b6eae6ef62a242 (diff)
[7440] Use server-side only zone info. Optimize related calles in case zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps but not allow cheating with zone set from client. --HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPMgr.cpp')
-rw-r--r--src/game/OutdoorPvPMgr.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp
index f6af15e7529..2050a6c11f7 100644
--- a/src/game/OutdoorPvPMgr.cpp
+++ b/src/game/OutdoorPvPMgr.cpp
@@ -143,7 +143,6 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
}
// add possibly beneficial buffs to plr for zone
itr->second->HandlePlayerEnterZone(plr, zoneid);
- plr->SendInitWorldStates();
sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
}