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authorw12x <none@none>2008-12-22 18:36:25 +0100
committerw12x <none@none>2008-12-22 18:36:25 +0100
commit657ee403e37eae8cf0af89f09c44c64169c97234 (patch)
tree305ffbd5c2e82108359c668f7f07ea75c22e00f7 /src/game/OutdoorPvPNA.cpp
parent65ef38963ddc60e05491ca9d3e2685913c0038bb (diff)
Performance improvements in outdoorpvp handling.
--HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPNA.cpp')
-rw-r--r--src/game/OutdoorPvPNA.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp
index 9c29e28e088..b3049f29ed5 100644
--- a/src/game/OutdoorPvPNA.cpp
+++ b/src/game/OutdoorPvPNA.cpp
@@ -262,7 +262,7 @@ bool OutdoorPvPNA::SetupOutdoorPvP()
m_obj = new OutdoorPvPObjectiveNA(this);
if(!m_obj)
return false;
- m_OutdoorPvPObjectives.insert(m_obj);
+ m_OutdoorPvPObjectives.push_back(m_obj);
return true;
}
@@ -660,7 +660,7 @@ bool OutdoorPvPObjectiveNA::Update(uint32 diff)
SendUpdateWorldState(NA_UI_TOWER_SLIDER_POS, phase);
SendUpdateWorldState(NA_UI_TOWER_SLIDER_N, m_NeutralValue);
}
- return true;
+ return m_OldState != m_State;
}
return false;
}