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authormegamage <none@none>2008-11-06 10:27:58 -0600
committermegamage <none@none>2008-11-06 10:27:58 -0600
commit43910434c5eb2240dc4b4585ccbb5f95fa399d53 (patch)
tree3dd9f0bc0c9bdc5d6d3ab84585d9c2dea50cd2ef /src/game/OutdoorPvPObjectiveAI.cpp
parent5746d0e98d8a5c4af96102835d501c47ed370def (diff)
[svn] Rewrite canSeeOrDetect function.
Minor change on trigger creatures. Remove some unused hacks in scripts. --HG-- branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
index fc762f77e7a..62c4cb96191 100644
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ b/src/game/OutdoorPvPObjectiveAI.cpp
@@ -50,13 +50,13 @@ bool OutdoorPvPObjectiveAI::IsVisible(Unit *pl) const
void OutdoorPvPObjectiveAI::AttackStart(Unit *)
{
- EnterEvadeMode();
+ //EnterEvadeMode();
}
void OutdoorPvPObjectiveAI::EnterEvadeMode()
{
- i_creature.DeleteThreatList();
- i_creature.CombatStop();
+// i_creature.DeleteThreatList();
+// i_creature.CombatStop();
}
void OutdoorPvPObjectiveAI::UpdateAI(const uint32 diff)