diff options
author | megamage <none@none> | 2008-11-06 10:27:58 -0600 |
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committer | megamage <none@none> | 2008-11-06 10:27:58 -0600 |
commit | 43910434c5eb2240dc4b4585ccbb5f95fa399d53 (patch) | |
tree | 3dd9f0bc0c9bdc5d6d3ab84585d9c2dea50cd2ef /src/game/OutdoorPvPObjectiveAI.cpp | |
parent | 5746d0e98d8a5c4af96102835d501c47ed370def (diff) |
[svn] Rewrite canSeeOrDetect function.
Minor change on trigger creatures.
Remove some unused hacks in scripts.
--HG--
branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r-- | src/game/OutdoorPvPObjectiveAI.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index fc762f77e7a..62c4cb96191 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -50,13 +50,13 @@ bool OutdoorPvPObjectiveAI::IsVisible(Unit *pl) const void OutdoorPvPObjectiveAI::AttackStart(Unit *) { - EnterEvadeMode(); + //EnterEvadeMode(); } void OutdoorPvPObjectiveAI::EnterEvadeMode() { - i_creature.DeleteThreatList(); - i_creature.CombatStop(); +// i_creature.DeleteThreatList(); +// i_creature.CombatStop(); } void OutdoorPvPObjectiveAI::UpdateAI(const uint32 diff) |