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path: root/src/game/OutdoorPvPObjectiveAI.cpp
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Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
index fc762f77e7a..62c4cb96191 100644
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ b/src/game/OutdoorPvPObjectiveAI.cpp
@@ -50,13 +50,13 @@ bool OutdoorPvPObjectiveAI::IsVisible(Unit *pl) const
void OutdoorPvPObjectiveAI::AttackStart(Unit *)
{
- EnterEvadeMode();
+ //EnterEvadeMode();
}
void OutdoorPvPObjectiveAI::EnterEvadeMode()
{
- i_creature.DeleteThreatList();
- i_creature.CombatStop();
+// i_creature.DeleteThreatList();
+// i_creature.CombatStop();
}
void OutdoorPvPObjectiveAI::UpdateAI(const uint32 diff)