diff options
author | megamage <none@none> | 2009-05-22 10:29:48 -0500 |
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committer | megamage <none@none> | 2009-05-22 10:29:48 -0500 |
commit | ab5b273d3cc02f9db39864b39c55a619dc0a88e6 (patch) | |
tree | 0a4c70cceda85c10e754ef70abb0b111c274ec26 /src/game/OutdoorPvPObjectiveAI.cpp | |
parent | 4ba955c4ebe1c91ac1b40246d148d34bd7680b09 (diff) |
*Some work on wintergrasp. Player can get ranks by killing other players and can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
--HG--
branch : trunk
Diffstat (limited to 'src/game/OutdoorPvPObjectiveAI.cpp')
-rw-r--r-- | src/game/OutdoorPvPObjectiveAI.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index 233fffd6b2f..35247d81210 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -21,6 +21,7 @@ #include "Player.h" #include "Unit.h" #include "OutdoorPvPMgr.h" +#include "OutdoorPvPImpl.h" #include "World.h" #define MAX_OUTDOOR_PVP_DISTANCE 200 // the max value in capture point type go data0 is 100 currently, so use twice that much to handle leaving as well |