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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/PassiveAI.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/PassiveAI.cpp')
-rw-r--r--src/game/PassiveAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/PassiveAI.cpp b/src/game/PassiveAI.cpp
index 54f0db87ac7..274a6a72e51 100644
--- a/src/game/PassiveAI.cpp
+++ b/src/game/PassiveAI.cpp
@@ -39,9 +39,9 @@ void PossessedAI::AttackStart(Unit *target)
void PossessedAI::UpdateAI(const uint32 diff)
{
- if(me->getVictim())
+ if (me->getVictim())
{
- if(!me->canAttack(me->getVictim()))
+ if (!me->canAttack(me->getVictim()))
me->AttackStop();
else
DoMeleeAttackIfReady();