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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Pet.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r--src/game/Pet.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index f1984eb93e7..8ab29861760 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -102,7 +102,7 @@ void Pet::RemoveFromWorld()
}
}
-bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current )
+bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool current)
{
m_loading = true;
@@ -119,7 +119,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
- ownerid, PET_SAVE_AS_CURRENT );
+ ownerid, PET_SAVE_AS_CURRENT);
else if (petentry)
// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
@@ -233,7 +233,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SetCreatorGUID(owner->GetGUID());
- SetReactState( ReactStates( fields[6].GetUInt8() ));
+ SetReactState(ReactStates(fields[6].GetUInt8()));
SetCanModifyStats(true);
InitStatsForLevel(petlevel);
@@ -396,12 +396,12 @@ void Pet::SavePetToDB(PetSaveMode mode)
CharacterDatabase.escape_string(name);
CharacterDatabase.BeginTransaction();
// remove current data
- CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
+ CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber());
// prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
if (mode <= PET_SAVE_LAST_STABLE_SLOT)
CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
- PET_SAVE_NOT_IN_SLOT, owner, uint32(mode) );
+ PET_SAVE_NOT_IN_SLOT, owner, uint32(mode));
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
@@ -409,7 +409,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
// save pet
std::ostringstream ss;
- ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
+ ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
<< "VALUES ("
<< m_charmInfo->GetPetNumber() << ", "
<< GetEntry() << ", "
@@ -438,7 +438,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
<< uint32(getPetType()) << ")";
- CharacterDatabase.Execute( ss.str().c_str() );
+ CharacterDatabase.Execute(ss.str().c_str());
CharacterDatabase.CommitTransaction();
}
// delete
@@ -466,7 +466,7 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
if (getPetType() == HUNTER_PET)
{
// pet corpse non lootable and non skinnable
- SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0x00);
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
//lose happiness when died and not in BG/Arena
@@ -492,11 +492,11 @@ void Pet::Update(uint32 diff)
if (m_loading)
return;
- switch( m_deathState )
+ switch(m_deathState)
{
case CORPSE:
{
- if (getPetType() != HUNTER_PET || m_deathTimer <= diff )
+ if (getPetType() != HUNTER_PET || m_deathTimer <= diff)
{
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
return;
@@ -516,7 +516,7 @@ void Pet::Update(uint32 diff)
if (isControlled())
{
- if ( owner->GetPetGUID() != GetGUID() )
+ if (owner->GetPetGUID() != GetGUID())
{
sLog.outError("Pet %u is not pet of owner %u, removed", GetEntry(), m_owner->GetName());
Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
@@ -690,7 +690,7 @@ void Pet::GivePetXP(uint32 xp)
if (getPetType() != HUNTER_PET)
return;
- if ( xp < 1 )
+ if (xp < 1)
return;
if (!isAlive())
@@ -699,7 +699,7 @@ void Pet::GivePetXP(uint32 xp)
uint8 level = getLevel();
// If pet is detected to be equal to player level, don't hand out XP
- if ( level >= GetOwner()->getLevel() )
+ if (level >= GetOwner()->getLevel())
return;
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
@@ -707,7 +707,7 @@ void Pet::GivePetXP(uint32 xp)
uint32 newXP = curXP + xp;
// Check how much XP the pet should receive, and hand off have any left from previous levelups
- while ( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
+ while (newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
// Subtract newXP from amount needed for nextlevel
newXP -= nextLvlXP;
@@ -719,7 +719,7 @@ void Pet::GivePetXP(uint32 xp)
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
// Hitting the pet/playerlevel combolimitation, set UNIT_FIELD_PETEXPERIENCE (current XP) to 0
- if ( level >= GetOwner()->getLevel() ) {
+ if (level >= GetOwner()->getLevel()) {
newXP = 0;
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
return;
@@ -877,8 +877,8 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
else // not exist in DB, use some default fake data
{
// remove elite bonuses included in DB values
- //SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
- //SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
+ //SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel));
+ //SetCreateMana(uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel));
SetCreateStat(STAT_STRENGTH, 22);
SetCreateStat(STAT_AGILITY, 22);
@@ -899,8 +899,8 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetBonusDamage(int32 (val * 0.15f));
//bonusAP += val * 0.57;
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
//SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
break;
@@ -910,9 +910,9 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(petlevel)*PET_XP_FACTOR);
//these formula may not be correct; however, it is designed to be close to what it should be
//this makes dps 0.5 of pets level
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
//damage range is then petlevel / 2
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
//damage is increased afterwards as strength and pet scaling modify attack power
break;
}
@@ -926,7 +926,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
if (val < 0)
val = 0;
- SetBonusDamage( int32(val));
+ SetBonusDamage(int32(val));
break;
}
case 1964: //force of nature
@@ -1226,7 +1226,7 @@ void Pet::_LoadAuras(uint32 timediff)
else
remaincharges = 0;
- if (Aura * aura = Aura::TryCreate( spellproto, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
+ if (Aura * aura = Aura::TryCreate(spellproto, effmask, this, NULL, &baseDamage[0], NULL, caster_guid))
{
if (!aura->CanBeSaved())
{
@@ -1342,7 +1342,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
// talent: unlearn all other talent ranks (high and low)
if (TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
{
- if (TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
+ if (TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
{
for (uint8 i = 0; i < MAX_TALENT_RANK; ++i)
{
@@ -1364,7 +1364,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
{
if (itr2->second.state == PETSPELL_REMOVED) continue;
- if (spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
+ if (spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first))
{
// replace by new high rank
if (spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
@@ -1601,7 +1601,7 @@ bool Pet::resetTalents(bool no_cost)
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;